Search found 13 matches
- Fri Apr 08, 2022 4:16 am
- Forum: Dialogue System for Unity
- Topic: Keep Getting TargetParameterCountException When Updating to U2021.2
- Replies: 3
- Views: 727
Re: Keep Getting TargetParameterCountException When Updating to U2021.2
Yeah I can do, but i'm almost certain it was working, and when the scene first loaded it ran that extension method fine as I was debugging. Anyway if thats the issue I will map it all over, thanks for getting back to me so quick! -- Edit Just thought now, that it probably ran when the scene loaded a...
- Thu Apr 07, 2022 4:27 pm
- Forum: Dialogue System for Unity
- Topic: Keep Getting TargetParameterCountException When Updating to U2021.2
- Replies: 3
- Views: 727
Keep Getting TargetParameterCountException When Updating to U2021.2
I have just had to pick back up an old project which I was using U2018 for and it was working fine in there but I have updated to U2021 and re-installed the Dialogue Manager and a few other bits, everything compiles and runs fine but every time I try to interact (via proxy selector and use) it blows...
- Mon Feb 29, 2016 3:20 am
- Forum: Dialogue System for Unity
- Topic: Bark UI Issues
- Replies: 5
- Views: 1775
Re: Bark UI Issues
Hey, Thanks for that the info bit is EXTREMELY useful, it turns out it is being triggered as I can see it outputting the correct blurb on the console as well as setting the variable associated. I think one thing which I noticed you mention which is different to mine is: - If the Barker field is set,...
- Sun Feb 28, 2016 2:45 am
- Forum: Dialogue System for Unity
- Topic: Bark UI Issues
- Replies: 5
- Views: 1775
Bark UI Issues
So I am now moving onto barks and for some reason I cannot get a bark to display correctly. I have setup a useable script on the NPC and I have added a custom panel with some text in, with a Bark UI component and mapped the text to the BarkText as well as another text bit for the Speaker Name. I hav...
- Fri Feb 26, 2016 1:25 pm
- Forum: Dialogue System for Unity
- Topic: Managing complex bark scenarios
- Replies: 2
- Views: 633
Re: Managing complex bark scenarios
Thanks Tony, I think that group node approach would be great, I didnt know that functionality existed so I am glad I asked
- Fri Feb 26, 2016 9:52 am
- Forum: Dialogue System for Unity
- Topic: Alerts for descriptive text?
- Replies: 3
- Views: 764
Re: Alerts for descriptive text?
I see it being more like a dialogue aesthetically, so assuming there is some generic dialog box down bottom left (for example) when viewing descriptive text I would expect to see some text in the dialog area but no avatar or anything, hence why alerts seemed to be the missing part. I mean I could do...
- Fri Feb 26, 2016 8:41 am
- Forum: Dialogue System for Unity
- Topic: Managing complex bark scenarios
- Replies: 2
- Views: 633
Managing complex bark scenarios
I apologize for asking a lot of "abstract" questions at the moment but I am just trying to get my head around the processes before I start down a path. So in my scenario I have a player who frequently interacts with a handful of NPCs, and I want them to change their barks (passive descript...
- Fri Feb 26, 2016 8:17 am
- Forum: Dialogue System for Unity
- Topic: Alerts for descriptive text?
- Replies: 3
- Views: 764
Alerts for descriptive text?
I know this depends upon scenario, but I have scenarios where: - Player talks to NPC (Conversation) - NPC says something out loud (Bark) - Player investigates NPC/Item (Alert?) Now it seems that the descriptive text for npcs and items should be alerts, but I just wanted to confirm that this is the i...
- Tue Feb 09, 2016 3:10 am
- Forum: Dialogue System for Unity
- Topic: Usable issues... I think
- Replies: 4
- Views: 1145
Re: Usable issues... I think
ah ok, will give that a go when I get back to the computer later, thanks again for the info.
- Tue Feb 09, 2016 3:08 am
- Forum: Dialogue System for Unity
- Topic: [Workflow] Multiple actors but variables controlling active ones?
- Replies: 2
- Views: 647
Re: [Workflow] Multiple actors but variables controlling active ones?
Thanks Tony, I am sure I will have other questions shortly