Search found 17 matches

by kilfeather94
Tue Apr 05, 2016 3:10 pm
Forum: Dialogue System for Unity
Topic: Loading game from Main Menu
Replies: 3
Views: 951

Re: Loading game from Main Menu

Hi Tony,

Sorry for the late response. I've sent you an email, along with a backup project.
by kilfeather94
Sun Apr 03, 2016 12:51 pm
Forum: Dialogue System for Unity
Topic: Loading game from Main Menu
Replies: 3
Views: 951

Loading game from Main Menu

Hi, I'm just having difficulty with saving and loading the game. Basically, my problem is, I can only successfully load my game whenever I'm in a scene that has my player character with it. In the first level of my game after the Main menu scene, I have my Dialogue System Controller, with the Level ...
by kilfeather94
Fri Mar 25, 2016 5:49 pm
Forum: Dialogue System for Unity
Topic: Using a Gamepad with FeatureDemo Menu
Replies: 8
Views: 1623

Re: Using a Gamepad with FeatureDemo Menu

Went with the Unity UI version and did some tinkering with it and got it working the way I need it. If I come across any other issues, I'll let you know. Thanks for the help :)
by kilfeather94
Thu Mar 24, 2016 8:43 am
Forum: Dialogue System for Unity
Topic: Using a Gamepad with FeatureDemo Menu
Replies: 8
Views: 1623

Re: Using a Gamepad with FeatureDemo Menu

Hi, The gamepad now works with the new Quest Log window, but I can only get it to work with the 'Active', 'Completed' and 'Close' buttons. I can't seem to get it to work properly with the quests underneath these buttons though. I added 'Scroll View' to the 'Order' of the buttons, but when I navigate...
by kilfeather94
Wed Mar 23, 2016 11:46 am
Forum: Dialogue System for Unity
Topic: Using a Gamepad with FeatureDemo Menu
Replies: 8
Views: 1623

Re: Using a Gamepad with FeatureDemo Menu

Thanks :) Got the Menu working, using Unity UI. Just after noticing an issue though, with the Sci-fi Unity GUI Quest Log Window. I made sure that the 'Enabled' checkbox was ticked in the 'Window' parent, but the gamepad won't work at all. http://imgur.com/t9fMSuh This is how I have it set up.
by kilfeather94
Tue Mar 22, 2016 8:43 pm
Forum: Dialogue System for Unity
Topic: Using a Gamepad with FeatureDemo Menu
Replies: 8
Views: 1623

Using a Gamepad with FeatureDemo Menu

Hi, I'm just having a little trouble getting a gamepad to work with the main pause menu from the FeatureDemo pictured here: http://imgur.com/Tp7wKH5 I have the 'Enabled' checkbox ticked in the response panel for the Sci-fi dialogue UI, and that works fine, but for the Feature Demo main menu, I can't...
by kilfeather94
Sun Feb 28, 2016 8:33 am
Forum: Dialogue System for Unity
Topic: Save/Load System
Replies: 7
Views: 1983

Re: Save/Load System

Hey, sorry for the late response.

Managed to get the saving working with the weapons. Thanks for the help :)
by kilfeather94
Thu Feb 18, 2016 6:28 pm
Forum: Dialogue System for Unity
Topic: Save/Load System
Replies: 7
Views: 1983

Re: Save/Load System

It keeps track of the weapon number now when I save and load, but the actual weapon prefab that is inside my WeaponList isn't carried over into the saved game. Here's screenshots of my WeaponManager component which shows the state of the component before saving and after loading: http://imgur.com/a/...
by kilfeather94
Thu Feb 18, 2016 8:04 am
Forum: Dialogue System for Unity
Topic: Save/Load System
Replies: 7
Views: 1983

Re: Save/Load System

I got the PersistentDataTemplate working so I can now keep track of stuff like the player's health. I'm just having trouble getting it to work with keeping track of the player's weapon. I have a WeaponManager class which keeps track of the player's current weapon by using a List called 'WeaponList' ...
by kilfeather94
Wed Feb 17, 2016 8:49 am
Forum: Dialogue System for Unity
Topic: Save/Load System
Replies: 7
Views: 1983

Save/Load System

I'm using the Game Saver component and trying to figure out how to save the state of a game. It's able to keep track of the level the player was last on, but I just want to know, how do I save the state of the game at the exact moment it was saved at, because it doesn't keep track of stuff like the ...