Hi Tony,
Sorry for the late response. I've sent you an email, along with a backup project.
Search found 17 matches
- Tue Apr 05, 2016 3:10 pm
- Forum: Dialogue System for Unity
- Topic: Loading game from Main Menu
- Replies: 3
- Views: 951
- Sun Apr 03, 2016 12:51 pm
- Forum: Dialogue System for Unity
- Topic: Loading game from Main Menu
- Replies: 3
- Views: 951
Loading game from Main Menu
Hi, I'm just having difficulty with saving and loading the game. Basically, my problem is, I can only successfully load my game whenever I'm in a scene that has my player character with it. In the first level of my game after the Main menu scene, I have my Dialogue System Controller, with the Level ...
- Fri Mar 25, 2016 5:49 pm
- Forum: Dialogue System for Unity
- Topic: Using a Gamepad with FeatureDemo Menu
- Replies: 8
- Views: 1623
Re: Using a Gamepad with FeatureDemo Menu
Went with the Unity UI version and did some tinkering with it and got it working the way I need it. If I come across any other issues, I'll let you know. Thanks for the help
- Thu Mar 24, 2016 8:43 am
- Forum: Dialogue System for Unity
- Topic: Using a Gamepad with FeatureDemo Menu
- Replies: 8
- Views: 1623
Re: Using a Gamepad with FeatureDemo Menu
Hi, The gamepad now works with the new Quest Log window, but I can only get it to work with the 'Active', 'Completed' and 'Close' buttons. I can't seem to get it to work properly with the quests underneath these buttons though. I added 'Scroll View' to the 'Order' of the buttons, but when I navigate...
- Wed Mar 23, 2016 11:46 am
- Forum: Dialogue System for Unity
- Topic: Using a Gamepad with FeatureDemo Menu
- Replies: 8
- Views: 1623
Re: Using a Gamepad with FeatureDemo Menu
Thanks Got the Menu working, using Unity UI. Just after noticing an issue though, with the Sci-fi Unity GUI Quest Log Window. I made sure that the 'Enabled' checkbox was ticked in the 'Window' parent, but the gamepad won't work at all. http://imgur.com/t9fMSuh This is how I have it set up.
- Tue Mar 22, 2016 8:43 pm
- Forum: Dialogue System for Unity
- Topic: Using a Gamepad with FeatureDemo Menu
- Replies: 8
- Views: 1623
Using a Gamepad with FeatureDemo Menu
Hi, I'm just having a little trouble getting a gamepad to work with the main pause menu from the FeatureDemo pictured here: http://imgur.com/Tp7wKH5 I have the 'Enabled' checkbox ticked in the response panel for the Sci-fi dialogue UI, and that works fine, but for the Feature Demo main menu, I can't...
- Sun Feb 28, 2016 8:33 am
- Forum: Dialogue System for Unity
- Topic: Save/Load System
- Replies: 7
- Views: 1983
Re: Save/Load System
Hey, sorry for the late response.
Managed to get the saving working with the weapons. Thanks for the help
Managed to get the saving working with the weapons. Thanks for the help
- Thu Feb 18, 2016 6:28 pm
- Forum: Dialogue System for Unity
- Topic: Save/Load System
- Replies: 7
- Views: 1983
Re: Save/Load System
It keeps track of the weapon number now when I save and load, but the actual weapon prefab that is inside my WeaponList isn't carried over into the saved game. Here's screenshots of my WeaponManager component which shows the state of the component before saving and after loading: http://imgur.com/a/...
- Thu Feb 18, 2016 8:04 am
- Forum: Dialogue System for Unity
- Topic: Save/Load System
- Replies: 7
- Views: 1983
Re: Save/Load System
I got the PersistentDataTemplate working so I can now keep track of stuff like the player's health. I'm just having trouble getting it to work with keeping track of the player's weapon. I have a WeaponManager class which keeps track of the player's current weapon by using a List called 'WeaponList' ...
- Wed Feb 17, 2016 8:49 am
- Forum: Dialogue System for Unity
- Topic: Save/Load System
- Replies: 7
- Views: 1983
Save/Load System
I'm using the Game Saver component and trying to figure out how to save the state of a game. It's able to keep track of the level the player was last on, but I just want to know, how do I save the state of the game at the exact moment it was saved at, because it doesn't keep track of stuff like the ...