Search found 10 matches
- Wed Jan 27, 2016 12:33 pm
- Forum: Dialogue System for Unity
- Topic: Evaluation Version Crashes
- Replies: 18
- Views: 2626
Re: Evaluation Version Crashes
I'm done far, but the GUI of the dialogs does not scale in my compiled version. Is there a checkbox which I have set?
- Thu Jan 21, 2016 4:09 pm
- Forum: Dialogue System for Unity
- Topic: Evaluation Version Crashes
- Replies: 18
- Views: 2626
Re: Evaluation Version Crashes
Yes, i use uSeq() and a Prefab. I have some good news. I found the mistake. It was a mistake in the Prefab. There I had the camera set false, so there was a conflict. Thanks for your help.
- Thu Jan 21, 2016 2:31 pm
- Forum: Dialogue System for Unity
- Topic: Evaluation Version Crashes
- Replies: 18
- Views: 2626
Re: Evaluation Version Crashes
The Hierachy highlight the Camera(Clone) and Sequence(Clone) . This is the Error on the console Coroutine 'UpdateSequencerCoroutine' couldn't be started because the the game object 'Sequence(Clone)' is inactive! UnityEngine.MonoBehaviour:StartCoroutine(String) WellFired.USSequencer:Play() PixelCrush...
- Thu Jan 21, 2016 1:52 pm
- Forum: Dialogue System for Unity
- Topic: Evaluation Version Crashes
- Replies: 18
- Views: 2626
Re: Evaluation Version Crashes
The sample scene for uSequencer throws the error
Do you know why?
Code: Select all
NullReferenceException: Object reference not set to instance of an object to
WellFired.USTimelineContainer.Start ()
Do you know why?
- Thu Jan 21, 2016 8:32 am
- Forum: Dialogue System for Unity
- Topic: Evaluation Version Crashes
- Replies: 18
- Views: 2626
Re: Evaluation Version Crashes
I have found that it is up to uSequencer. Delete my cutscene out and compile it, then everything works. Once the cut scene is in the compiled version, it does not run. The cutscene will play without a problem in Unity.
- Thu Jan 21, 2016 5:20 am
- Forum: Dialogue System for Unity
- Topic: Evaluation Version Crashes
- Replies: 18
- Views: 2626
Re: Evaluation Version Crashes
Thanks for the help. I will try it and report me again.
- Wed Jan 20, 2016 1:13 pm
- Forum: Dialogue System for Unity
- Topic: Evaluation Version Crashes
- Replies: 18
- Views: 2626
Re: Evaluation Version Crashes
I uploaded the Error Log here http://pastebin.com/5kj1brmB. The build is completed, it crashes immediately when the final .EXE is performed.
- Wed Jan 20, 2016 1:03 pm
- Forum: Dialogue System for Unity
- Topic: Evaluation Version Crashes
- Replies: 18
- Views: 2626
Re: Evaluation Version Crashes
The Feauture Scene works on Windows 8 and Windows 10. I cant sent you the project because different models may not be disclosed.
- Wed Jan 20, 2016 12:54 pm
- Forum: Dialogue System for Unity
- Topic: Evaluation Version Crashes
- Replies: 18
- Views: 2626
Re: Evaluation Version Crashes
Hi Tony,
The feature scene work. I have compiled the Unity project on various systems (Win 10 & Win 8) and open the exe. It always crashes. Unfortunately I can not find something wrong from the log files.
The feature scene work. I have compiled the Unity project on various systems (Win 10 & Win 8) and open the exe. It always crashes. Unfortunately I can not find something wrong from the log files.
- Wed Jan 20, 2016 7:21 am
- Forum: Dialogue System for Unity
- Topic: Evaluation Version Crashes
- Replies: 18
- Views: 2626
Evaluation Version Crashes
Hello,
i try out the Evaluation Version of Dialogue System for Unity. But whenever I compile the game and start the .exe it crashes. I understand this correctly, that only the full version can be compiled?
greeting,
Frank
i try out the Evaluation Version of Dialogue System for Unity. But whenever I compile the game and start the .exe it crashes. I understand this correctly, that only the full version can be compiled?
greeting,
Frank