Thanks!
Will give this a try.
Search found 112 matches
- Thu Jan 07, 2021 10:22 am
- Forum: Love/Hate
- Topic: Questions about Love/Hate system
- Replies: 4
- Views: 3002
- Thu Jan 07, 2021 2:53 am
- Forum: Love/Hate
- Topic: Questions about Love/Hate system
- Replies: 4
- Views: 3002
Re: Questions about Love/Hate system
Thank you! This is very helpful, I have a few more questions. #3) I do want to use Deed style mechanics but interpret them with my own logic. Or rather, when a player does something, I want the NPC's to react to it based on different masking. For example, if the player was unfair in his judgment on ...
- Wed Jan 06, 2021 4:13 pm
- Forum: Love/Hate
- Topic: Questions about Love/Hate system
- Replies: 4
- Views: 3002
Questions about Love/Hate system
Hey, I changed a few things in my design and I'm trying to determine how few things work in love/hate. My game is not randomly generated or meant to be played as a random game. So, I don't have a sandbox-style approach to player actions and NPC reactions. What I want to do is more similar to somethi...
- Fri Dec 11, 2020 1:39 pm
- Forum: Dialogue System for Unity
- Topic: [HOWTO] How To: Include Summary Info In Saved Games
- Replies: 8
- Views: 2241
Re: How To: Include Summary Info In Saved Games
Hello, I made a code like this based on example: if (SaveSystem.HasSavedGameInSlot(_SlotID) == false) return null; SavedGameData _SavedGameData = SaveSystem.storer.RetrieveSavedGameData(_SlotID); and the SaveSystem.storer.RetrieveSavedGameData(_SlotID); is giving me an error. I debugged and in SaveS...
- Thu Dec 10, 2020 5:54 am
- Forum: Dialogue System for Unity
- Topic: DS Save System meta data question
- Replies: 2
- Views: 595
Re: DS Save System meta data question
Ah, perfect thank you. Didn't know you could retrieve a save the file without loading it in-game, I'll use #2 approach from the post.
- Wed Dec 09, 2020 6:26 pm
- Forum: Dialogue System for Unity
- Topic: DS Save System meta data question
- Replies: 2
- Views: 595
DS Save System meta data question
Hey! I'm working on a project that uses DS Save System. I want to do a save/load game menu where the save file metadata is shown like Screenshot, Location, Save Date. I was wondering is there a built-in way to save/load this data from a save file without actually loading the save. What I mean is get...
- Sun Feb 09, 2020 2:19 am
- Forum: Dialogue System for Unity
- Topic: Disable certain responses after they have been selected
- Replies: 25
- Views: 9098
Re: Disable certain responses after they have been selected
Thank you for testing.
Hmm. I disabled other custom scripts when testing this but I will double check to make sure that none of my stuff is interfering and send you the examples if I can't find other cause.
Thanks again for testing.
Hmm. I disabled other custom scripts when testing this but I will double check to make sure that none of my stuff is interfering and send you the examples if I can't find other cause.
Thanks again for testing.
- Fri Feb 07, 2020 11:42 am
- Forum: Dialogue System for Unity
- Topic: Disable certain responses after they have been selected
- Replies: 25
- Views: 9098
Re: Disable certain responses after they have been selected
Yes, it happens in that case too. I did some more testing, and this happens when there is Group Node at the start of the conversation immediately followed by player responses. If I turn my group node into regular NPC line the error does not happen in same conversation. To be precise my full setup is...
- Fri Feb 07, 2020 2:46 am
- Forum: Dialogue System for Unity
- Topic: Disable certain responses after they have been selected
- Replies: 25
- Views: 9098
Re: Disable certain responses after they have been selected
Hey, has anything changed in newest DS that needs the code for this updated? I'm getting this error: Dialogue System: Lua code 'return Dialog[25]. ShowInvalid' threw exception 'Lookup of field 'ShowInvalid' in the table element failed because the table element itself isn't in the table.' But the Sho...
- Mon Dec 02, 2019 1:40 pm
- Forum: Dialogue System for Unity
- Topic: Is there a way to show some responses with failed conditions and not the others?
- Replies: 4
- Views: 662