Search found 4 matches
- Tue Feb 16, 2016 1:17 pm
- Forum: Dialogue System for Unity
- Topic: Help getting the UI to do what I want
- Replies: 3
- Views: 1028
Re: Help getting the UI to do what I want
Ok I've got everything mostly working based on your feedback, I just need help understanding the sequencer stuff. Right now I've got a function that I was calling from the typewritter OnFinish, StopTalking(), that I also put into LUA (lxStopTalking()). I need to read into the sequencer stuff more (r...
- Tue Feb 16, 2016 3:07 am
- Forum: Dialogue System for Unity
- Topic: Help getting the UI to do what I want
- Replies: 3
- Views: 1028
Help getting the UI to do what I want
Ok, I've gotten a decent handle on the framework, but the rendering options for subtitle text is just confusing me beyond belief. This is the effect I want (I dont think it's compicated) (I'm using NGUI): 1. Render dialog text using typewriter effect 2. When the typewriter effect is done, show respo...
- Tue Jan 19, 2016 3:23 pm
- Forum: Dialogue System for Unity
- Topic: NGUI Setup question
- Replies: 3
- Views: 810
Re: NGUI Setup question
Ok I've made some progress. The camera needed to be set to 3d World for the button clicks to register, which I have working now. I've also got the NPC Subtitle text working. My only issue now is that the response buttons OnClick events aren't being set to anything. I assumed this would be set with t...
- Tue Jan 19, 2016 12:04 am
- Forum: Dialogue System for Unity
- Topic: NGUI Setup question
- Replies: 3
- Views: 810
NGUI Setup question
Hi, I have a few questions... my game uses NGUI and I've got the dialog system working with it, but my response buttons are unclickable. Also, the NPC conversation text disappears when it comes time to respond... how do I make it persist? Here's some screenshot info for you so you can see my setup: ...