Search found 53 matches
- Tue Sep 26, 2017 6:54 am
- Forum: Dialogue System for Unity
- Topic: SimStatus and conversion from Articy
- Replies: 4
- Views: 1056
Re: SimStatus and conversion from Articy
This would be a big win for us; thank you!
- Mon Sep 25, 2017 8:32 am
- Forum: Dialogue System for Unity
- Topic: SimStatus and conversion from Articy
- Replies: 4
- Views: 1056
SimStatus and conversion from Articy
Hi, We ran into an issue in which we need our savegames possibly patchable. Meaning: An undiscovered dialogue bug makes into the production or several We fix it in Articy We patch the game Now savegames all point to the IDs of the first conversion while we have a newer conversion. We could make a co...
- Tue Sep 05, 2017 4:12 am
- Forum: Dialogue System for Unity
- Topic: Two different dialogues executing at the same time
- Replies: 5
- Views: 1550
Re: Two different dialogues executing at the same time
Noticed: If you get around, there's a confusing explanation in documentation:
-- "Set true to include sim status for each dialogue entry."
Code: Select all
bool PixelCrushers.DialogueSystem.DialogueSystemController.allowSimultaneousConversations = false
- Tue Aug 22, 2017 9:34 am
- Forum: Dialogue System for Unity
- Topic: Error with saving SimStatus
- Replies: 2
- Views: 681
Error with saving SimStatus
Hi, Tony We have a respectable amount of dlg options and simstatus turned on. For some reason the async saving crashes when we save simstatus: Dialogue System: GetSaveData() failed to get conversation data: capacity was less than the current size. Parameter name: size UnityEngine.Debug:LogError(Obje...
- Thu Aug 03, 2017 4:48 am
- Forum: Dialogue System for Unity
- Topic: articy: draft 2 import problem
- Replies: 6
- Views: 1565
Re: articy: draft 2 import problem
The bug persists, but conversion itself is successful and completes, when I go and look at the logs. I still get the progressbar warning, though. It happens upon asset creation. I create an asset immediately after the conversion and portrait linking ( ArticyEditorTools.FindPortraitTexturesInAssetDat...
- Tue Aug 01, 2017 7:43 am
- Forum: Dialogue System for Unity
- Topic: articy: draft 2 import problem
- Replies: 6
- Views: 1565
Re: articy: draft 2 import problem
Thanks. Since it happened rarely we are unsure if this is fixed, but it currently seems like we have had a clear run so far.
- Thu Jul 27, 2017 6:45 am
- Forum: Dialogue System for Unity
- Topic: articy: draft 2 import problem
- Replies: 6
- Views: 1565
articy: draft 2 import problem
We are experiencing an occasional total lockup of Unity. We made our import script so that we skip the import window and just set the right parameters for conversion so we can automate it in our build script. We can also run it from the menu. Assertion failed on expression: 's_ProgressBar.dialog' Un...
- Tue May 30, 2017 9:43 am
- Forum: Dialogue System for Unity
- Topic: Articy .asset conversion using a command line.
- Replies: 6
- Views: 1633
Re: Articy .asset conversion using a command line.
Thanks; I think I got it working. A few remarks: 1) DialogueSystemMenuItems.CreateAsset(db, "My Database"); This function seems to be hidden in my normal usage scope; it was a good entry point and I could use it for my code. So nothing to change in that part. 2) If the portraits are not lo...
- Mon May 29, 2017 4:44 am
- Forum: Dialogue System for Unity
- Topic: Articy .asset conversion using a command line.
- Replies: 6
- Views: 1633
Re: Articy .asset conversion using a command line.
We are currently importing XML automatically if it is newer. So idea 1 is the current situation and it has served us really well so far. Yet since the conversion takes 5 minutes each time people run it and it is un-cacheable I have wanted a more proper solution. And since we started making assetbund...
- Sun May 28, 2017 4:55 pm
- Forum: Dialogue System for Unity
- Topic: Articy .asset conversion using a command line.
- Replies: 6
- Views: 1633
Articy .asset conversion using a command line.
Hi,
As the runtime conversion starts slowing down testing I'm looking into Articy:draft XML >> .asset conversion from the command line so that we can plug it into the build system. Can it be done with the current system?
As the runtime conversion starts slowing down testing I'm looking into Articy:draft XML >> .asset conversion from the command line so that we can plug it into the build system. Can it be done with the current system?