Search found 181 matches

by Alatriste
Fri Aug 10, 2018 9:57 am
Forum: Dialogue System for Unity
Topic: Link to Another Conversation
Replies: 12
Views: 1221

Re: Link to Another Conversation

Hi, Importing didn't fix the error. I replaced the script you sent me by the one I'm using in the Subtitle Panel of the VN Template Standard Dialogue prefab. However, after coming back from the fade, the latest text displayed in the last conversation is still displayed. I attach the image of the par...
by Alatriste
Thu Aug 09, 2018 4:00 am
Forum: Dialogue System for Unity
Topic: Link to Another Conversation
Replies: 12
Views: 1221

Re: Link to Another Conversation

Awesome! I'll try as soon as I get home!
by Alatriste
Wed Aug 08, 2018 1:37 pm
Forum: Dialogue System for Unity
Topic: Link to Another Conversation
Replies: 12
Views: 1221

Re: Link to Another Conversation

Thanks Tony! ;)
by Alatriste
Wed Aug 08, 2018 3:50 am
Forum: Dialogue System for Unity
Topic: Link to Another Conversation
Replies: 12
Views: 1221

Re: Link to Another Conversation

They use Unity's GameObject.SendMessage() method. In your example, the sequencer command will find the GameObject named "Subtitle Panel 0". This GameObject must be active. Then Unity's GameObject.SendMessage() method will examine all scripts on the GameObject. If any script has a Close() ...
by Alatriste
Tue Aug 07, 2018 5:22 pm
Forum: Dialogue System for Unity
Topic: Link to Another Conversation
Replies: 12
Views: 1221

Re: Link to Another Conversation

Also I would like to take the oportunity to ask how the SendMessage works. I read the documentation and if I understood correctly basically is just a way to communicate with other gameObjects in the scene. But, how those GO are receiving the message? In the example above: SendMessage(Close,, Subtitl...
by Alatriste
Tue Aug 07, 2018 5:18 pm
Forum: Dialogue System for Unity
Topic: Link to Another Conversation
Replies: 12
Views: 1221

Link to Another Conversation

Hi, I'm trying to polish my small game and I found out that when I change dialogues through the option "Link to", usually the last text from the previous conversation still shows up and it doesn't clean up until the new dialogue starts. I could work around with an empty text to clean it up...
by Alatriste
Sun Aug 05, 2018 5:56 am
Forum: Dialogue System for Unity
Topic: Purpose of some "Standard UI Subtitle Panel" features
Replies: 3
Views: 341

Purpose of some "Standard UI Subtitle Panel" features

Hi Tony, I was checking the reference page of the Standard UI Subtitle Panel as I want to know exactly what each option does, and I think some pieces of information are not clear enough. For instance: - Only Show NPC Portraits... not sure what exactly the purpose of this feature is. - The navigation...
by Alatriste
Sat Aug 04, 2018 1:29 pm
Forum: Dialogue System for Unity
Topic: Dialogue System for Unity 2.0.3 Released
Replies: 5
Views: 795

Re: Dialogue System for Unity 2.0.3 Released

All good here too.
Some small bugs I detected and I was getting ready to report are now fixed too! :mrgreen: