Search found 181 matches
- Fri Aug 10, 2018 9:57 am
- Forum: Dialogue System for Unity
- Topic: Link to Another Conversation
- Replies: 12
- Views: 1221
Re: Link to Another Conversation
Hi, Importing didn't fix the error. I replaced the script you sent me by the one I'm using in the Subtitle Panel of the VN Template Standard Dialogue prefab. However, after coming back from the fade, the latest text displayed in the last conversation is still displayed. I attach the image of the par...
- Thu Aug 09, 2018 4:00 am
- Forum: Dialogue System for Unity
- Topic: Link to Another Conversation
- Replies: 12
- Views: 1221
Re: Link to Another Conversation
Awesome! I'll try as soon as I get home!
- Wed Aug 08, 2018 1:37 pm
- Forum: Dialogue System for Unity
- Topic: Link to Another Conversation
- Replies: 12
- Views: 1221
Re: Link to Another Conversation
Thanks Tony! ![Wink ;)](./images/smilies/icon_e_wink.gif)
![Wink ;)](./images/smilies/icon_e_wink.gif)
- Wed Aug 08, 2018 3:50 am
- Forum: Dialogue System for Unity
- Topic: Link to Another Conversation
- Replies: 12
- Views: 1221
Re: Link to Another Conversation
They use Unity's GameObject.SendMessage() method. In your example, the sequencer command will find the GameObject named "Subtitle Panel 0". This GameObject must be active. Then Unity's GameObject.SendMessage() method will examine all scripts on the GameObject. If any script has a Close() ...
- Tue Aug 07, 2018 5:22 pm
- Forum: Dialogue System for Unity
- Topic: Link to Another Conversation
- Replies: 12
- Views: 1221
Re: Link to Another Conversation
Also I would like to take the oportunity to ask how the SendMessage works. I read the documentation and if I understood correctly basically is just a way to communicate with other gameObjects in the scene. But, how those GO are receiving the message? In the example above: SendMessage(Close,, Subtitl...
- Tue Aug 07, 2018 5:18 pm
- Forum: Dialogue System for Unity
- Topic: Link to Another Conversation
- Replies: 12
- Views: 1221
Link to Another Conversation
Hi, I'm trying to polish my small game and I found out that when I change dialogues through the option "Link to", usually the last text from the previous conversation still shows up and it doesn't clean up until the new dialogue starts. I could work around with an empty text to clean it up...
- Sun Aug 05, 2018 10:37 am
- Forum: Dialogue System for Unity
- Topic: Purpose of some "Standard UI Subtitle Panel" features
- Replies: 3
- Views: 341
Re: Purpose of some "Standard UI Subtitle Panel" features
Thanks for the explanation, Tony!
- Sun Aug 05, 2018 5:56 am
- Forum: Dialogue System for Unity
- Topic: Purpose of some "Standard UI Subtitle Panel" features
- Replies: 3
- Views: 341
Purpose of some "Standard UI Subtitle Panel" features
Hi Tony, I was checking the reference page of the Standard UI Subtitle Panel as I want to know exactly what each option does, and I think some pieces of information are not clear enough. For instance: - Only Show NPC Portraits... not sure what exactly the purpose of this feature is. - The navigation...
- Sat Aug 04, 2018 2:47 pm
- Forum: Dialogue System for Unity
- Topic: Can I choose the responce order when exporting from articy?
- Replies: 3
- Views: 466
Re: Can I choose the responce order when exporting from articy?
I didn't know either! So easy! ![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
- Sat Aug 04, 2018 1:29 pm
- Forum: Dialogue System for Unity
- Topic: Dialogue System for Unity 2.0.3 Released
- Replies: 5
- Views: 795
Re: Dialogue System for Unity 2.0.3 Released
All good here too.
Some small bugs I detected and I was getting ready to report are now fixed too!![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
Some small bugs I detected and I was getting ready to report are now fixed too!
![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)