Search found 181 matches

by Alatriste
Tue Sep 18, 2018 11:32 am
Forum: Dialogue System for Unity
Topic: An Idea: Add an Inventory UI Panel
Replies: 22
Views: 3865

Re: An Idea: Add an Inventory UI Panel

Just wanted to throw in that I managed to do this really easily in a couple of hours with 'just' the dialogue System using only the Unity UI. Might be useful for someone in the future so I'll try to explain a little. You don't even need seperate inventory plugins depending on how your game is built...
by Alatriste
Sat Sep 15, 2018 6:43 am
Forum: Dialogue System for Unity
Topic: VN Framework: Possible bug with SetActive & Portraits
Replies: 1
Views: 320

VN Framework: Possible bug with SetActive & Portraits

Hi Tony, I found that when I have a node with "SetActive(Subtitle Panel 1, false)", the portraits in the following dialogues using the same panel doesn't show up anymore. Not even if I include in the next node SetActive(Subtitle Panel 1, true) The weird thing is that in the Hierarchy I can...
by Alatriste
Thu Sep 13, 2018 3:48 pm
Forum: Dialogue System for Unity
Topic: An Idea: Add an Inventory UI Panel
Replies: 22
Views: 3865

Re: An Idea: Add an Inventory UI Panel

Thanks for the suggestion! I'll take a look. 8-)
by Alatriste
Thu Sep 13, 2018 8:57 am
Forum: Dialogue System for Unity
Topic: An Idea: Add an Inventory UI Panel
Replies: 22
Views: 3865

An Idea: Add an Inventory UI Panel

Hi Tony, I know this one goes far beyond the scope of Dialogue System, but it would be amazing that DS include an optional UI Inventory panel where the item collected and stored by DS are displayed. Just a way to keep a visual track of what our inventory has. I know there are plugins that already do...
by Alatriste
Tue Sep 11, 2018 12:22 pm
Forum: Dialogue System for Unity
Topic: VN Framework: Access to variables with Playmaker
Replies: 6
Views: 634

Re: VN Framework: Access to variables with Playmaker

"DisplayedName" is a variable I created in Dialogue System. No errors displayed. Actually, I think my second approach is the best way to do what I need, so I don't have any hardcoded variables and I can access them by playmaker depending on the object I'm interested... So no worries Tony. ...
by Alatriste
Tue Sep 11, 2018 5:46 am
Forum: Dialogue System for Unity
Topic: VN Framework: Access to variables with Playmaker
Replies: 6
Views: 634

Re: VN Framework: Access to variables with Playmaker

Just as a side note: I managed to accomplish the same goal using a couple "Get Lua Field" actions to get the information needed and put it together using the "Build String" action of Playmaker. Then I show the alert with the right variable created by the previous action. It's a b...
by Alatriste
Tue Sep 11, 2018 5:31 am
Forum: Dialogue System for Unity
Topic: VN Framework: Access to variables with Playmaker
Replies: 6
Views: 634

Re: VN Framework: Access to variables with Playmaker

Another question:

I'm trying to run some Lua code using the "Run Lua" action in Playmaker.
The code works when I run it from the node using Dialogue System, but it doesn't work when I run it from Playmaker.
LuaError.jpg
LuaError.jpg (37.67 KiB) Viewed 628 times
by Alatriste
Mon Sep 10, 2018 1:00 pm
Forum: Dialogue System for Unity
Topic: VN Framework: Access to variables with Playmaker
Replies: 6
Views: 634

VN Framework: Access to variables with Playmaker

Hi, I was trying to change the "Background" value through "Set Variable" in playmaker but that doesn't work. I guess that variable is not "public". Is there any other way to access it? I'd like to control the transitions through playmaker, so I have better control about...
by Alatriste
Sun Aug 12, 2018 4:06 am
Forum: Dialogue System for Unity
Topic: Link to Another Conversation
Replies: 12
Views: 1221

Re: Link to Another Conversation

Great! The "ClearText" works with the new StandardUISubtitlePanel!
I have to use it in a combination of the "Close" because I also need to disable the portrait which may be visible otherwise.

Thanks for your support, Tony!