Search found 181 matches
- Tue Sep 18, 2018 11:32 am
- Forum: Dialogue System for Unity
- Topic: An Idea: Add an Inventory UI Panel
- Replies: 22
- Views: 3865
Re: An Idea: Add an Inventory UI Panel
Just wanted to throw in that I managed to do this really easily in a couple of hours with 'just' the dialogue System using only the Unity UI. Might be useful for someone in the future so I'll try to explain a little. You don't even need seperate inventory plugins depending on how your game is built...
- Sat Sep 15, 2018 6:43 am
- Forum: Dialogue System for Unity
- Topic: VN Framework: Possible bug with SetActive & Portraits
- Replies: 1
- Views: 320
VN Framework: Possible bug with SetActive & Portraits
Hi Tony, I found that when I have a node with "SetActive(Subtitle Panel 1, false)", the portraits in the following dialogues using the same panel doesn't show up anymore. Not even if I include in the next node SetActive(Subtitle Panel 1, true) The weird thing is that in the Hierarchy I can...
- Thu Sep 13, 2018 3:48 pm
- Forum: Dialogue System for Unity
- Topic: An Idea: Add an Inventory UI Panel
- Replies: 22
- Views: 3865
Re: An Idea: Add an Inventory UI Panel
Thanks for the suggestion! I'll take a look.
- Thu Sep 13, 2018 8:57 am
- Forum: Dialogue System for Unity
- Topic: An Idea: Add an Inventory UI Panel
- Replies: 22
- Views: 3865
An Idea: Add an Inventory UI Panel
Hi Tony, I know this one goes far beyond the scope of Dialogue System, but it would be amazing that DS include an optional UI Inventory panel where the item collected and stored by DS are displayed. Just a way to keep a visual track of what our inventory has. I know there are plugins that already do...
- Tue Sep 11, 2018 12:22 pm
- Forum: Dialogue System for Unity
- Topic: VN Framework: Access to variables with Playmaker
- Replies: 6
- Views: 634
Re: VN Framework: Access to variables with Playmaker
"DisplayedName" is a variable I created in Dialogue System. No errors displayed. Actually, I think my second approach is the best way to do what I need, so I don't have any hardcoded variables and I can access them by playmaker depending on the object I'm interested... So no worries Tony. ...
- Tue Sep 11, 2018 5:46 am
- Forum: Dialogue System for Unity
- Topic: VN Framework: Access to variables with Playmaker
- Replies: 6
- Views: 634
Re: VN Framework: Access to variables with Playmaker
Just as a side note: I managed to accomplish the same goal using a couple "Get Lua Field" actions to get the information needed and put it together using the "Build String" action of Playmaker. Then I show the alert with the right variable created by the previous action. It's a b...
- Tue Sep 11, 2018 5:31 am
- Forum: Dialogue System for Unity
- Topic: VN Framework: Access to variables with Playmaker
- Replies: 6
- Views: 634
Re: VN Framework: Access to variables with Playmaker
Another question:
I'm trying to run some Lua code using the "Run Lua" action in Playmaker.
The code works when I run it from the node using Dialogue System, but it doesn't work when I run it from Playmaker.
I'm trying to run some Lua code using the "Run Lua" action in Playmaker.
The code works when I run it from the node using Dialogue System, but it doesn't work when I run it from Playmaker.
- Tue Sep 11, 2018 2:50 am
- Forum: Dialogue System for Unity
- Topic: VN Framework: Access to variables with Playmaker
- Replies: 6
- Views: 634
Re: VN Framework: Access to variables with Playmaker
Thanks Tony!
- Mon Sep 10, 2018 1:00 pm
- Forum: Dialogue System for Unity
- Topic: VN Framework: Access to variables with Playmaker
- Replies: 6
- Views: 634
VN Framework: Access to variables with Playmaker
Hi, I was trying to change the "Background" value through "Set Variable" in playmaker but that doesn't work. I guess that variable is not "public". Is there any other way to access it? I'd like to control the transitions through playmaker, so I have better control about...
- Sun Aug 12, 2018 4:06 am
- Forum: Dialogue System for Unity
- Topic: Link to Another Conversation
- Replies: 12
- Views: 1221
Re: Link to Another Conversation
Great! The "ClearText" works with the new StandardUISubtitlePanel!
I have to use it in a combination of the "Close" because I also need to disable the portrait which may be visible otherwise.
Thanks for your support, Tony!
I have to use it in a combination of the "Close" because I also need to disable the portrait which may be visible otherwise.
Thanks for your support, Tony!