Search found 181 matches
- Wed Oct 31, 2018 11:36 am
- Forum: Dialogue System for Unity
- Topic: Opacity Panel Activation
- Replies: 10
- Views: 1461
Re: Opacity Panel Activation
- You want to show the opaque panel only for specific conversations. (For example, conversations that do not involve actor 1.) - You want to either show or hide the opaque panel for the entire duration of the conversation. The panel will never turn on/off in the middle of a conversation. That's rig...
- Wed Oct 31, 2018 4:28 am
- Forum: Dialogue System for Unity
- Topic: Opacity Panel Activation
- Replies: 10
- Views: 1461
Re: Opacity Panel Activation
Hi Tony, I'll try to implement your idea this evening, but while I was reading it, I thought that wouldn't that create a weird blinking effect if I have 3 characters in the same conversation? The way I understood your solution this might happen: Actor Panel 0 talks: OpacityPanel On Actor Panel 0 sto...
- Mon Oct 29, 2018 3:04 pm
- Forum: Dialogue System for Unity
- Topic: Opacity Panel Activation
- Replies: 10
- Views: 1461
Opacity Panel Activation
Hi Tony I'm using an OpacityPane when there is a dialogue playing, so the background is dimmed and the portraits have more visibility on the screen. However, I'm finding a little issue that I don't know whether I can solve. The opacity panel should only be visible while there is a conversation with ...
- Sun Oct 28, 2018 5:37 am
- Forum: Dialogue System for Unity
- Topic: Lua Wizard showing variables from other tables?
- Replies: 1
- Views: 398
Lua Wizard showing variables from other tables?
Hi Tony, I'd like to check with you whether this is intended or not: When I use the script wizard to define a variable of an actor, I have access from that actor to variables that don't belong to him/her. This could potentially cause errors if you try to access a variable that belongs to a different...
- Sat Oct 27, 2018 2:49 am
- Forum: Dialogue System for Unity
- Topic: VN Suggestion: Fade out/in automatically
- Replies: 7
- Views: 1466
Re: VN Suggestion: Fade out/in automatically
Hi Tony,
One more thing about this future feature: it would be very useful to have a sequence command to enable/disable the automatic fade from the dialogues. I found some cases where I have to change backgrounds during a conversation and the fade in those cases would look weird.
Thanks!
One more thing about this future feature: it would be very useful to have a sequence command to enable/disable the automatic fade from the dialogues. I found some cases where I have to change backgrounds during a conversation and the fade in those cases would look weird.
Thanks!
- Fri Oct 26, 2018 5:38 am
- Forum: Dialogue System for Unity
- Topic: Dialogue System for Unity 2.0.5 Released
- Replies: 5
- Views: 986
Re: Dialogue System for Unity 2.0.5 Released
Hi Tony, Could you point me out to where to find information regarding these new features, please? I'd like to know how I can use them: Conversation position Lua functions. Jump into sub-dialogues and jump back out. ContinueConversation Timeline track. Control when to move to the next dialogue entry...
- Wed Oct 24, 2018 1:35 pm
- Forum: Dialogue System for Unity
- Topic: Dialogue System for Unity 2.0.5 Released
- Replies: 5
- Views: 986
Re: Dialogue System for Unity 2.0.5 Released
Great update!
- Wed Oct 24, 2018 3:15 am
- Forum: Dialogue System for Unity
- Topic: Playmaker event error OnConversationLineCancelled
- Replies: 3
- Views: 471
Re: Playmaker event error OnConversationLineCancelled
I decided to take another approach for what I was trying to do (simpler), so no rush on my side.
- Tue Oct 23, 2018 4:43 pm
- Forum: Dialogue System for Unity
- Topic: Playmaker event error OnConversationLineCancelled
- Replies: 3
- Views: 471
Playmaker event error OnConversationLineCancelled
I was trying the Playmaker events and everything seems to work, but when I cancel the subtitle line (pressing the key assigned), I get the following error: Failed to call function OnConversationLineCancelled of class DialogueSystemEventsToPlayMaker Calling function OnConversationLineCancelled with n...
- Tue Oct 23, 2018 9:00 am
- Forum: Dialogue System for Unity
- Topic: Random NPC comment
- Replies: 8
- Views: 1881
Re: Random NPC comment
Looking forward to seeing the new improvements you added!!