Hi, What is the right way to create a conversation where the player can select a branch in the conversation and go back to the start, but this time, the lines already spoken are displayed with a different color? (Eg: Just think in any old graphic adventure, where the already spoken line showed in a ...
Ok, I got the background fade working fine. I forgot to ask if there is a way to cancel the fade or put the time variable to 0 from the sequencer. I couldn't make work the achievement with the latest changes. How is the syntaxis for the Lua expression? I tried a few options but I couldn't make it wo...
It's not designed that way. Maybe it could be extended. What about using a scroll rect? That would work. 8-) The Fade Duration field should be on the Background Manager component in the Gameplay scene. This component is on Background Canvas > Images > Background. Fount it. However, the value resets...
I saw that the Standard Scene transition is also included. However, I couldn't make it work for the background transition (it works when changing the scenes). In the manual said: You can use the Dialogue Manager’s Scene Transition Manager to fade to black before changing backgrounds and then fade ba...
I think I know why the Save Helper wasn't working properly: I had disabled the Dialogue Manager by default and I enabled through playmaker. That was causing me a lot of weird behaviors in some scripts. Now seems to be fine. A few questions more: 1) Does the system allow to have more than one page of...
Hi Tony, It has been a while since I started my project from the Start scene, and I'm getting a few issues before installing the update: 1) Error in the "Load Typewriter Speed" script: NullReferenceException: Object reference not set to an instance of an object PixelCrushers.DialogueSystem...