Search found 181 matches
- Sun Dec 02, 2018 5:39 pm
- Forum: Dialogue System for Unity
- Topic: Understanding the differences between "Emphasis tags" and Rich Text
- Replies: 2
- Views: 880
Re: Understanding the differences between "Emphasis tags" and Rich Text
Thanks! That will be useful!
- Sun Dec 02, 2018 6:32 am
- Forum: Dialogue System for Unity
- Topic: Understanding the differences between "Emphasis tags" and Rich Text
- Replies: 2
- Views: 880
Understanding the differences between "Emphasis tags" and Rich Text
Hi,
I'm reading about the emphasis tags [EM#] but I'm not sure how different are from the rich text options.
What can I get using the emphasis tags that I cannot get using just rich text coding?
Thanks!
I'm reading about the emphasis tags [EM#] but I'm not sure how different are from the rich text options.
What can I get using the emphasis tags that I cannot get using just rich text coding?
Thanks!
- Wed Nov 21, 2018 12:40 pm
- Forum: Dialogue System for Unity
- Topic: Using variables in the Sequencer
- Replies: 1
- Views: 288
Using variables in the Sequencer
Hi Tony, I'm using some time variables in the sequencer, and I want to be sure I'm doing it in the right way. I created a variable created "transitionTimer", and in the sequencer, I'm using it as follow: Fade(stay, [var=transitionTimer]); Continue()@[var=transitionTimer] It works, but I'd ...
- Wed Nov 21, 2018 10:10 am
- Forum: Dialogue System for Unity
- Topic: An idea for Dialogue System 3.0
- Replies: 4
- Views: 512
Re: An idea for Dialogue System 3.0
One more thing I learned today: the nodes can change the color... ![Embarrassed :oops:](./images/smilies/icon_redface.gif)
![Embarrassed :oops:](./images/smilies/icon_redface.gif)
- Wed Nov 21, 2018 8:25 am
- Forum: Dialogue System for Unity
- Topic: An idea for Dialogue System 3.0
- Replies: 4
- Views: 512
Re: An idea for Dialogue System 3.0
![Shocked :shock:](./images/smilies/icon_eek.gif)
Yes.
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
Then I have an idea update: change the color of the node! (so I know there is something there that is not a dialogue)
![Laughing :lol:](./images/smilies/icon_lol.gif)
- Wed Nov 21, 2018 3:59 am
- Forum: Dialogue System for Unity
- Topic: An idea for Dialogue System 3.0
- Replies: 4
- Views: 512
An idea for Dialogue System 3.0
An idea for Dialogue System 3.0 :lol: I found that usually where I spent a lot of time is when I have to sync events that happen after or before dialogues (hiding panels, enabling/disabling gameObjects, playing sounds...) and the way to do it is using delays. So what about if we could have "lin...
- Mon Nov 19, 2018 1:42 pm
- Forum: Dialogue System for Unity
- Topic: Drag and Drop at Sequence field
- Replies: 16
- Views: 1789
Re: Drag and Drop at Sequence field
Hey Tony,
I noticed that after a while, the set for the action returns to the default "Camera(default,gameObject)". I think is just after pressing "Play" when the setting gets reset. Shouldn't the changes be permanent?
Thanks!
I noticed that after a while, the set for the action returns to the default "Camera(default,gameObject)". I think is just after pressing "Play" when the setting gets reset. Shouldn't the changes be permanent?
Thanks!
- Sat Nov 17, 2018 2:10 am
- Forum: Dialogue System for Unity
- Topic: Drag and Drop at Sequence field
- Replies: 16
- Views: 1789
Re: Drag and Drop at Sequence field
Works like a charm!
That will speed up my scripting and reduce the mistakes! Thanks a lot!
That will speed up my scripting and reduce the mistakes! Thanks a lot!
- Fri Nov 16, 2018 1:29 pm
- Forum: Dialogue System for Unity
- Topic: VN Framework with Conversation Log
- Replies: 8
- Views: 1678
Re: VN Framework with Conversation Log
Thanks, Tony! I think soon you will have a better VN editor that most of the "VN Editors" in the asset store. ![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
- Fri Nov 16, 2018 11:16 am
- Forum: Dialogue System for Unity
- Topic: VN Framework with Conversation Log
- Replies: 8
- Views: 1678
Re: VN Framework with Conversation Log
I think a big scrollback log would be enough. But it would be recommendable that the name of the characters are displayed as well:
Actor1: Blablabla
Actor2: Blablabla
Actor1: Blablabla
Actor2: Blablabla