Search found 181 matches

by Alatriste
Wed May 09, 2018 5:07 pm
Forum: Dialogue System for Unity
Topic: Hide Menu answer in some cases
Replies: 3
Views: 424

Re: Hide Menu answer in some cases

That works! :)

Thanks!
by Alatriste
Tue May 08, 2018 5:43 pm
Forum: Dialogue System for Unity
Topic: Hide Menu answer in some cases
Replies: 3
Views: 424

Hide Menu answer in some cases

Hi, I have a branch of choices in one of my conversations using the "Menu" field, but one of them doesn't have a dialogue, it just finishes it. I wonder if there is a way to use a command in the sequence to don't show the answer because in this particular case, the response is shown again....
by Alatriste
Mon May 07, 2018 4:08 pm
Forum: Dialogue System for Unity
Topic: Adventure Creator - Start Conversation missing node reference
Replies: 3
Views: 432

Re: Adventure Creator - Start Conversation missing node reference

Thanks a lot Tony! Not sure if I finally use AC but I truly appreciate all your help. :)
by Alatriste
Sun May 06, 2018 5:52 am
Forum: Dialogue System for Unity
Topic: Adventure Creator - Start Conversation missing node reference
Replies: 3
Views: 432

Adventure Creator - Start Conversation missing node reference

Hi, As part of the preproduction work, I'm testing Adventure Creator and Dialogue System. I was trying to fire up a description using Dialogue System (as I still want to use the portrait images and use DS for as much dialogue as I can) but in the AC action for Start Conversation, I'm missing the nod...
by Alatriste
Fri May 04, 2018 1:31 pm
Forum: Dialogue System for Unity
Topic: Playmaker: Get Lua Field not returning string var
Replies: 5
Views: 676

Re: Playmaker: Get Lua Field not returning string var

Not sure what was the problem but I redid the script and now is working. :shock:
by Alatriste
Fri May 04, 2018 3:32 am
Forum: Dialogue System for Unity
Topic: Playmaker: Get Lua Field not returning string var
Replies: 5
Views: 676

Re: Playmaker: Get Lua Field not returning string var

I'll take a look as soon as I get home. Last time I worked with Lua was nearly 10 years ago and I already forgot the expressions. Which brings me to a question: I couldn't see the expression "Is_Collected" in the manual. Where can I see the expressions supported by Dialogue System?

Thanks!
by Alatriste
Thu May 03, 2018 6:20 pm
Forum: Dialogue System for Unity
Topic: Playmaker: Get Lua Field not returning string var
Replies: 5
Views: 676

Playmaker: Get Lua Field not returning string var

Hi, I'm trying to get the string value I set in the script field of an item, through the playmaker action, but I don't get anything. The syntaxis I'm using in the script field of the dialogue is: Item["test"].Name = "Text Test" In the playmaker action, Get Lua Field: Table:Item_T...
by Alatriste
Tue May 01, 2018 5:25 pm
Forum: Dialogue System for Unity
Topic: Override Unity UI Dialogue Controls
Replies: 5
Views: 847

Re: Override Unity UI Dialogue Controls

I updated but the issue is still there. Perhaps is something with my customized UI... I tried the example and the UI script attached to the conversant works fine so definitely is something on my side. I'll have to do more investigation, like using my UI with the example to see if everything is still...
by Alatriste
Tue May 01, 2018 9:48 am
Forum: Dialogue System for Unity
Topic: Override Unity UI Dialogue Controls
Replies: 5
Views: 847

Re: Override Unity UI Dialogue Controls

What I try to achieve is that the conversant is always displayed at the start of the conversation even if the first dialogue is for the player. The problem of "Always from start" option is that it will do it with all the conversations, and as I'm playing some conversations for the player w...
by Alatriste
Tue May 01, 2018 5:20 am
Forum: Dialogue System for Unity
Topic: Override Unity UI Dialogue Controls
Replies: 5
Views: 847

Override Unity UI Dialogue Controls

Hello, I trying to use the Override Unity UI Dialogue Controls in one of my characters, because I want to control the UI Visibility. However, it seems to ignore that script, as it's following what is set up by the Unity UI Dialogue UI Script, despite the check in the "Find Actor Overrides"...