Search found 181 matches
- Sun May 27, 2018 12:58 pm
- Forum: Dialogue System for Unity
- Topic: Possible subtitle clearing bug (?)
- Replies: 18
- Views: 1648
Re: Possible subtitle clearing bug (?)
After too much frustration without making it work, I finally found a way to work around the problem. In the "Response Menu Sequence" of the node that was shown during the answers, I wrote a new sequence: SetActive(Subtitle Line, false) That made the trick. I still have the feeling that tha...
- Sun May 27, 2018 5:09 am
- Forum: Dialogue System for Unity
- Topic: Possible subtitle clearing bug (?)
- Replies: 18
- Views: 1648
Re: Possible subtitle clearing bug (?)
Hi Tony, I understood that, but is there a way to clear the NPC line after it has been displayed? I made a test and no matter how I do it, the NPC Line Subtitle GameObject always remains enabled. (with the UI Visibility-> Always Once Shown) What I try to achieve is that the portrait of the NPC is al...
- Sat May 26, 2018 6:53 pm
- Forum: Dialogue System for Unity
- Topic: Possible subtitle clearing bug (?)
- Replies: 18
- Views: 1648
Re: Possible subtitle clearing bug (?)
Hi, I have found a similar issue and it might be related. In my case, the subtitles from the NPC remains in the UI when the player sentences options appear (if there is only one sentence there is no problem). I believe is because the "UI Visibility" option is set up as "Always Once Sh...
- Wed May 23, 2018 4:30 am
- Forum: Dialogue System for Unity
- Topic: Background Manager
- Replies: 8
- Views: 1550
Re: Background Manager
Tony, a question about using the Background Manager script together with your VN package: is it a good idea to use them together, or the way the VN package is done makes unnecessary using BM?
Thanks!
P.d. You're welcome Abelius!
Thanks!
P.d. You're welcome Abelius!
- Tue May 22, 2018 6:18 am
- Forum: Dialogue System for Unity
- Topic: Background Manager
- Replies: 8
- Views: 1550
Re: Background Manager
Thanks for sharing! This can very useful! ![Smile :)](./images/smilies/icon_e_smile.gif)
![Smile :)](./images/smilies/icon_e_smile.gif)
- Tue May 22, 2018 3:56 am
- Forum: Dialogue System for Unity
- Topic: Send Event to Enable/Disable NPC
- Replies: 2
- Views: 397
Re: Send Event to Enable/Disable NPC
Thanks Tony! I knew that there had to be a simple way to do it. I'll try it as soon as I get home. ![Smile :)](./images/smilies/icon_e_smile.gif)
![Smile :)](./images/smilies/icon_e_smile.gif)
- Mon May 21, 2018 1:41 pm
- Forum: Dialogue System for Unity
- Topic: Send Event to Enable/Disable NPC
- Replies: 2
- Views: 397
Send Event to Enable/Disable NPC
Another day, another question... :P I'm trying to enable/disable an NPC in my background and I wonder if there is an easy way to do it with events instead of using Playmaker, which can make the process much more tedious. Basically what I try to achieve is that the player can see the NPC in the backg...
- Mon May 21, 2018 5:13 am
- Forum: Dialogue System for Unity
- Topic: Playmaker Action: Get Localized Text Table Object variable
- Replies: 4
- Views: 596
Re: Playmaker Action: Get Localized Text Table Object variable
Just a heads up about this, as I was stuck for a while with a problem not being able to display alerts using the Get Localized Text action. It's very important to set up the right parameters in the Dialogue Manager -> Localization Settings. Language must be using the exact same capitalization of the...
- Sun May 20, 2018 1:41 pm
- Forum: Dialogue System for Unity
- Topic: Playmaker Action: Get Localized Text Table Object variable
- Replies: 4
- Views: 596
Re: Playmaker Action: Get Localized Text Table Object variable
You only need to assign this field if you want to override the LocalizedTextTable that's assigned to the Dialogue Manager. If all your localized text is in the LocalizedTextTable assigned to the Dialogue Manager, you can leave this field unassigned. I didn't know. That sounds good but I'll be inter...
- Sun May 20, 2018 5:00 am
- Forum: Dialogue System for Unity
- Topic: Playmaker Action: Get Localized Text Table Object variable
- Replies: 4
- Views: 596
Playmaker Action: Get Localized Text Table Object variable
Hi Tony, I noticed that the "Get Localized Text" action for Playmaker doesn't support to enter the Localized Text Table as an object variable. I think it's interesting to support variables as much as possible as this file might change for whatever reason and you would lose the reference. I...