![Smile :)](./images/smilies/icon_e_smile.gif)
Search found 181 matches
- Mon Jun 25, 2018 3:27 am
- Forum: Dialogue System for Unity
- Topic: Override Portraits during a full conversation
- Replies: 4
- Views: 891
Re: Override Portraits during a full conversation
I'll take a look this evening when I come back home and I'll update the thread. ![Smile :)](./images/smilies/icon_e_smile.gif)
![Smile :)](./images/smilies/icon_e_smile.gif)
- Sun Jun 24, 2018 1:25 pm
- Forum: Dialogue System for Unity
- Topic: Override Portraits during a full conversation
- Replies: 4
- Views: 891
Re: Override Portraits during a full conversation
It works like a charm. :) I'd suggest adding also to the list of commands "SetPanel" for the same purpose. :) Edit: I think found a bug. :( When I have a 2nd branch in the dialogue using Menu Text and Dialogue, the response panel doesn't show up with the options. It gets stuck because ther...
- Sun Jun 24, 2018 6:11 am
- Forum: Dialogue System for Unity
- Topic: Override Portraits during a full conversation
- Replies: 4
- Views: 891
Override Portraits during a full conversation
Hi, I wondering whether there is a way to set up a conversation with different portraits that the ones are assigned by default. I played a bit with the variables in "All Fields" but it didn't work. I'm asking because during some conversations my characters are wearing outside clothes, whil...
- Thu Jun 14, 2018 10:49 am
- Forum: Dialogue System for Unity
- Topic: Understanding Conversation with multiple characters
- Replies: 2
- Views: 347
Re: Understanding Conversation with multiple characters
Thanks Tony, I'll check it out this evening! ![Smile :)](./images/smilies/icon_e_smile.gif)
![Smile :)](./images/smilies/icon_e_smile.gif)
- Thu Jun 14, 2018 9:27 am
- Forum: Dialogue System for Unity
- Topic: Understanding Conversation with multiple characters
- Replies: 2
- Views: 347
Understanding Conversation with multiple characters
Hi, This is something that is puzzling to me now that I'm trying to play a conversation with more than 2 characters in a conversation. When I set it up I usually select the player actor and then a random second character among the ones will be involved in the dialogue. In my project there is more th...
- Tue Jun 12, 2018 4:09 pm
- Forum: Dialogue System for Unity
- Topic: Choosing UI Panels
- Replies: 4
- Views: 628
Re: Choosing UI Panels
Sounds great! ![Smile :)](./images/smilies/icon_e_smile.gif)
I think it would be useful also to change the orientation of the character. (but if this is too much, the workaround would be to create another version of the portrait flipped.)
![Smile :)](./images/smilies/icon_e_smile.gif)
I think it would be useful also to change the orientation of the character. (but if this is too much, the workaround would be to create another version of the portrait flipped.)
- Tue Jun 12, 2018 12:44 pm
- Forum: Dialogue System for Unity
- Topic: Choosing UI Panels
- Replies: 4
- Views: 628
Re: Choosing UI Panels
Let's say player = panel 1, Adam = panel 2, Bob = panel 3. As an example, do you want to change to Adam = panel 3 and Bob = panel 2 in the middle of the conversation? Yes. That way I can simulate actor movements depending on who is talking. Adam can start in panel 1 and Bob in panel 3, but then pla...
- Tue Jun 12, 2018 9:18 am
- Forum: Dialogue System for Unity
- Topic: Choosing UI Panels
- Replies: 4
- Views: 628
Choosing UI Panels
Hi Tony, I'm trying to understand the new UI system and I noticed that many UI prefabs now have NPC and PC panel (1, 2, 3...) How can you select which panel to use when you have multiple actors in your conversation? For example, I have a conversation among 3 characters. Sometimes I want to switch th...
- Sun Jun 10, 2018 11:53 am
- Forum: Dialogue System for Unity
- Topic: [2.0] Extra packages not working?
- Replies: 2
- Views: 326
- Sun Jun 10, 2018 6:26 am
- Forum: Dialogue System for Unity
- Topic: [2.0] Extra packages not working?
- Replies: 2
- Views: 326
[2.0] Extra packages not working?
Hi Tony, I was trying to use the VN package with the new version 2.0 of Dialogue System, but I'm getting the following error: Assets/Plugins/Pixel Crushers/Dialogue System/Wrappers/Save Subsystem Wrappers/ConversationStateSaver.cs(14,17): error CS0246: The type or namespace name `Menus' could not be...