Search found 181 matches

by Alatriste
Mon Jun 25, 2018 3:27 am
Forum: Dialogue System for Unity
Topic: Override Portraits during a full conversation
Replies: 4
Views: 891

Re: Override Portraits during a full conversation

I'll take a look this evening when I come back home and I'll update the thread. :)
by Alatriste
Sun Jun 24, 2018 1:25 pm
Forum: Dialogue System for Unity
Topic: Override Portraits during a full conversation
Replies: 4
Views: 891

Re: Override Portraits during a full conversation

It works like a charm. :) I'd suggest adding also to the list of commands "SetPanel" for the same purpose. :) Edit: I think found a bug. :( When I have a 2nd branch in the dialogue using Menu Text and Dialogue, the response panel doesn't show up with the options. It gets stuck because ther...
by Alatriste
Sun Jun 24, 2018 6:11 am
Forum: Dialogue System for Unity
Topic: Override Portraits during a full conversation
Replies: 4
Views: 891

Override Portraits during a full conversation

Hi, I wondering whether there is a way to set up a conversation with different portraits that the ones are assigned by default. I played a bit with the variables in "All Fields" but it didn't work. I'm asking because during some conversations my characters are wearing outside clothes, whil...
by Alatriste
Thu Jun 14, 2018 10:49 am
Forum: Dialogue System for Unity
Topic: Understanding Conversation with multiple characters
Replies: 2
Views: 347

Re: Understanding Conversation with multiple characters

Thanks Tony, I'll check it out this evening! :)
by Alatriste
Thu Jun 14, 2018 9:27 am
Forum: Dialogue System for Unity
Topic: Understanding Conversation with multiple characters
Replies: 2
Views: 347

Understanding Conversation with multiple characters

Hi, This is something that is puzzling to me now that I'm trying to play a conversation with more than 2 characters in a conversation. When I set it up I usually select the player actor and then a random second character among the ones will be involved in the dialogue. In my project there is more th...
by Alatriste
Tue Jun 12, 2018 4:09 pm
Forum: Dialogue System for Unity
Topic: Choosing UI Panels
Replies: 4
Views: 628

Re: Choosing UI Panels

Sounds great! :)

I think it would be useful also to change the orientation of the character. (but if this is too much, the workaround would be to create another version of the portrait flipped.)
by Alatriste
Tue Jun 12, 2018 12:44 pm
Forum: Dialogue System for Unity
Topic: Choosing UI Panels
Replies: 4
Views: 628

Re: Choosing UI Panels

Let's say player = panel 1, Adam = panel 2, Bob = panel 3. As an example, do you want to change to Adam = panel 3 and Bob = panel 2 in the middle of the conversation? Yes. That way I can simulate actor movements depending on who is talking. Adam can start in panel 1 and Bob in panel 3, but then pla...
by Alatriste
Tue Jun 12, 2018 9:18 am
Forum: Dialogue System for Unity
Topic: Choosing UI Panels
Replies: 4
Views: 628

Choosing UI Panels

Hi Tony, I'm trying to understand the new UI system and I noticed that many UI prefabs now have NPC and PC panel (1, 2, 3...) How can you select which panel to use when you have multiple actors in your conversation? For example, I have a conversation among 3 characters. Sometimes I want to switch th...
by Alatriste
Sun Jun 10, 2018 6:26 am
Forum: Dialogue System for Unity
Topic: [2.0] Extra packages not working?
Replies: 2
Views: 326

[2.0] Extra packages not working?

Hi Tony, I was trying to use the VN package with the new version 2.0 of Dialogue System, but I'm getting the following error: Assets/Plugins/Pixel Crushers/Dialogue System/Wrappers/Save Subsystem Wrappers/ConversationStateSaver.cs(14,17): error CS0246: The type or namespace name `Menus' could not be...