Search found 181 matches

by Alatriste
Mon Jul 30, 2018 3:01 am
Forum: Dialogue System for Unity
Topic: Active Actors
Replies: 2
Views: 310

Re: Active Actors

It might be useful to have two checkboxes for "not display portrait for Actor/Conversant" in the active node.
by Alatriste
Sat Jul 28, 2018 1:46 pm
Forum: Dialogue System for Unity
Topic: Active Actors
Replies: 2
Views: 310

Active Actors

Hi Tony, I think it would be very useful that the system cleans up portraits from the UI depending on the Actor and Conversant. A trick I usually use is to use the "ghost actor" with an alpha portrait when I don't want to show him, but I realize that this doesn't work in the cases where th...
by Alatriste
Sat Jul 28, 2018 6:24 am
Forum: Dialogue System for Unity
Topic: Suggestion: Portraits
Replies: 1
Views: 234

Suggestion: Portraits

Hi Tony, Since the new version 2.0, the way to access the portraits setup is a bit more complicated. Before they used to be aligned horizontally so it was easy to identify the one to use, but now they are in the inspector menu, which usually is vertical and it doesn't allow an easy access, as long a...
by Alatriste
Fri Jul 20, 2018 5:39 am
Forum: Dialogue System for Unity
Topic: VN Framework: Editting the UI
Replies: 4
Views: 524

Re: VN Framework: Editting the UI

Thanks again Tony! I managed to make it work! :)
by Alatriste
Thu Jul 19, 2018 4:56 pm
Forum: Dialogue System for Unity
Topic: VN Framework: Editting the UI
Replies: 4
Views: 524

Re: VN Framework: Editting the UI

I'll try that! Thanks Tony!
by Alatriste
Thu Jul 19, 2018 1:51 pm
Forum: Dialogue System for Unity
Topic: VN Framework: Editting the UI
Replies: 4
Views: 524

VN Framework: Editting the UI

Hi Tony, This is driving me crazy... I'm trying to edit the UI used in VN framework but I don't even know how to start. 1. The VN framework uses the Basic Standard UI prefabs and there are instantiated every time, so I cannot edit it from the game editor. 2. If I try to create a new UI prefab, the D...
by Alatriste
Fri Jul 13, 2018 3:37 am
Forum: Dialogue System for Unity
Topic: SetActive using Tag
Replies: 3
Views: 272

Re: SetActive using Tag

Thanks Tony!!
by Alatriste
Thu Jul 12, 2018 5:01 pm
Forum: Dialogue System for Unity
Topic: SetActive using Tag
Replies: 3
Views: 272

SetActive using Tag

Hi Tony,

I was trying to use the tag command in the sequence but I must be doing something wrong because I cannot make it work. I tried different syntaxes and nothing.

SetActive(tag=test, true)
SetActive("tag=test", true)
SetActive(tag="test", true)
...
by Alatriste
Sat Jul 07, 2018 3:46 am
Forum: Dialogue System for Unity
Topic: Clear UI Portraits from previous conversation
Replies: 3
Views: 384

Re: Clear UI Portraits from previous conversation

I'm linking from one conversation to another. How do I stop the finished one?
by Alatriste
Fri Jul 06, 2018 1:31 pm
Forum: Dialogue System for Unity
Topic: Clear UI Portraits from previous conversation
Replies: 3
Views: 384

Clear UI Portraits from previous conversation

Hi Tony, I'm having this weird behavior when I jump from one conversation to another one. The portraits remain in the place. It's like the dialogue doesn't clean the UI portraits. I tried different states in the UI Panel -> Start State, but no luck so far. Any idea about what am I doing wrong? Thanks!