Search found 181 matches
- Mon Jul 30, 2018 3:01 am
- Forum: Dialogue System for Unity
- Topic: Active Actors
- Replies: 2
- Views: 310
Re: Active Actors
It might be useful to have two checkboxes for "not display portrait for Actor/Conversant" in the active node.
- Sat Jul 28, 2018 1:46 pm
- Forum: Dialogue System for Unity
- Topic: Active Actors
- Replies: 2
- Views: 310
Active Actors
Hi Tony, I think it would be very useful that the system cleans up portraits from the UI depending on the Actor and Conversant. A trick I usually use is to use the "ghost actor" with an alpha portrait when I don't want to show him, but I realize that this doesn't work in the cases where th...
- Sat Jul 28, 2018 6:24 am
- Forum: Dialogue System for Unity
- Topic: Suggestion: Portraits
- Replies: 1
- Views: 234
Suggestion: Portraits
Hi Tony, Since the new version 2.0, the way to access the portraits setup is a bit more complicated. Before they used to be aligned horizontally so it was easy to identify the one to use, but now they are in the inspector menu, which usually is vertical and it doesn't allow an easy access, as long a...
- Fri Jul 20, 2018 5:39 am
- Forum: Dialogue System for Unity
- Topic: VN Framework: Editting the UI
- Replies: 4
- Views: 524
Re: VN Framework: Editting the UI
Thanks again Tony! I managed to make it work! ![Smile :)](./images/smilies/icon_e_smile.gif)
![Smile :)](./images/smilies/icon_e_smile.gif)
- Thu Jul 19, 2018 4:56 pm
- Forum: Dialogue System for Unity
- Topic: VN Framework: Editting the UI
- Replies: 4
- Views: 524
Re: VN Framework: Editting the UI
I'll try that! Thanks Tony!
- Thu Jul 19, 2018 1:51 pm
- Forum: Dialogue System for Unity
- Topic: VN Framework: Editting the UI
- Replies: 4
- Views: 524
VN Framework: Editting the UI
Hi Tony, This is driving me crazy... I'm trying to edit the UI used in VN framework but I don't even know how to start. 1. The VN framework uses the Basic Standard UI prefabs and there are instantiated every time, so I cannot edit it from the game editor. 2. If I try to create a new UI prefab, the D...
- Fri Jul 13, 2018 3:37 am
- Forum: Dialogue System for Unity
- Topic: SetActive using Tag
- Replies: 3
- Views: 272
Re: SetActive using Tag
Thanks Tony!!
- Thu Jul 12, 2018 5:01 pm
- Forum: Dialogue System for Unity
- Topic: SetActive using Tag
- Replies: 3
- Views: 272
SetActive using Tag
Hi Tony,
I was trying to use the tag command in the sequence but I must be doing something wrong because I cannot make it work. I tried different syntaxes and nothing.
SetActive(tag=test, true)
SetActive("tag=test", true)
SetActive(tag="test", true)
...
I was trying to use the tag command in the sequence but I must be doing something wrong because I cannot make it work. I tried different syntaxes and nothing.
SetActive(tag=test, true)
SetActive("tag=test", true)
SetActive(tag="test", true)
...
- Sat Jul 07, 2018 3:46 am
- Forum: Dialogue System for Unity
- Topic: Clear UI Portraits from previous conversation
- Replies: 3
- Views: 384
Re: Clear UI Portraits from previous conversation
I'm linking from one conversation to another. How do I stop the finished one?
- Fri Jul 06, 2018 1:31 pm
- Forum: Dialogue System for Unity
- Topic: Clear UI Portraits from previous conversation
- Replies: 3
- Views: 384
Clear UI Portraits from previous conversation
Hi Tony, I'm having this weird behavior when I jump from one conversation to another one. The portraits remain in the place. It's like the dialogue doesn't clean the UI portraits. I tried different states in the UI Panel -> Start State, but no luck so far. Any idea about what am I doing wrong? Thanks!