Search found 20 matches

by nrvllrgrs
Tue Oct 11, 2016 10:30 pm
Forum: Dialogue System for Unity
Topic: Different Conversation UI
Replies: 23
Views: 3306

Re: Different Conversation UI

You could set up a Reply button as a design-time response button -- that is, it would be assigned to the dialogue UI's Buttons list rather than instantiated at runtime using the response button template. Just I'm understanding this correctly. You are suggesting that there is a UI button that exists...
by nrvllrgrs
Tue Oct 11, 2016 5:46 pm
Forum: Dialogue System for Unity
Topic: Different Conversation UI
Replies: 23
Views: 3306

Re: Different Conversation UI

My plan is the latter, using predefined text.
by nrvllrgrs
Tue Oct 11, 2016 8:24 am
Forum: Dialogue System for Unity
Topic: Different Conversation UI
Replies: 23
Views: 3306

Re: Different Conversation UI

This is great! Slightly different than what I was thinking. It's something new to think about. Any suggestions for a "Reply" option?
by nrvllrgrs
Wed Oct 05, 2016 6:01 pm
Forum: Dialogue System for Unity
Topic: Different Conversation UI
Replies: 23
Views: 3306

Re: Different Conversation UI

I think I see what you mean. I'll give it a try and if I run into problems I'll reach out again. Thanks.
by nrvllrgrs
Tue Oct 04, 2016 7:09 am
Forum: Dialogue System for Unity
Topic: Different Conversation UI
Replies: 23
Views: 3306

Re: Different Conversation UI

nrvllrgrs wrote:That's fantastic! Working brilliantly.
I fear that I'm going to have to retract this statement. It works if I use a legacy UI prefab. It does not work if I use a Unity UI prefab.
by nrvllrgrs
Mon Oct 03, 2016 10:54 pm
Forum: Dialogue System for Unity
Topic: Different Conversation UI
Replies: 23
Views: 3306

Re: Different Conversation UI

Thanks. I'll give that a try.
by nrvllrgrs
Mon Oct 03, 2016 9:50 pm
Forum: Dialogue System for Unity
Topic: Different Conversation UI
Replies: 23
Views: 3306

Re: Different Conversation UI

That's fantastic! Working brilliantly.

Is it possible to override it at the node level? I'm trying to create a command line email experience. The inbox would have one UI and the message would have another UI.
by nrvllrgrs
Tue Sep 27, 2016 9:27 pm
Forum: Dialogue System for Unity
Topic: Different Conversation UI
Replies: 23
Views: 3306

Different Conversation UI

Is it possible to create a different UI for different conversations? For example, when conversing with a person then the UI is the traditional tree. And when conversing with a computer, the UI is replaced with a more digital experience.
by nrvllrgrs
Thu Nov 12, 2015 11:29 am
Forum: Dialogue System for Unity
Topic: VO Bark with multiple nodes
Replies: 3
Views: 805

Re: VO Bark with multiple nodes

Is there a way to set this up in Chat Mapper?
by nrvllrgrs
Thu Nov 12, 2015 7:26 am
Forum: Dialogue System for Unity
Topic: VO Bark with multiple nodes
Replies: 3
Views: 805

VO Bark with multiple nodes

Is it possible to have a a branch be a VO bark? I want to have a radio in the environment that plays an "conversation" between 2 NPCs without using the standard conversation slot.