Search found 20 matches
- Tue Oct 11, 2016 10:30 pm
- Forum: Dialogue System for Unity
- Topic: Different Conversation UI
- Replies: 23
- Views: 3306
Re: Different Conversation UI
You could set up a Reply button as a design-time response button -- that is, it would be assigned to the dialogue UI's Buttons list rather than instantiated at runtime using the response button template. Just I'm understanding this correctly. You are suggesting that there is a UI button that exists...
- Tue Oct 11, 2016 5:46 pm
- Forum: Dialogue System for Unity
- Topic: Different Conversation UI
- Replies: 23
- Views: 3306
Re: Different Conversation UI
My plan is the latter, using predefined text.
- Tue Oct 11, 2016 8:24 am
- Forum: Dialogue System for Unity
- Topic: Different Conversation UI
- Replies: 23
- Views: 3306
Re: Different Conversation UI
This is great! Slightly different than what I was thinking. It's something new to think about. Any suggestions for a "Reply" option?
- Wed Oct 05, 2016 6:01 pm
- Forum: Dialogue System for Unity
- Topic: Different Conversation UI
- Replies: 23
- Views: 3306
Re: Different Conversation UI
I think I see what you mean. I'll give it a try and if I run into problems I'll reach out again. Thanks.
- Tue Oct 04, 2016 7:09 am
- Forum: Dialogue System for Unity
- Topic: Different Conversation UI
- Replies: 23
- Views: 3306
Re: Different Conversation UI
I fear that I'm going to have to retract this statement. It works if I use a legacy UI prefab. It does not work if I use a Unity UI prefab.nrvllrgrs wrote:That's fantastic! Working brilliantly.
- Mon Oct 03, 2016 10:54 pm
- Forum: Dialogue System for Unity
- Topic: Different Conversation UI
- Replies: 23
- Views: 3306
Re: Different Conversation UI
Thanks. I'll give that a try.
- Mon Oct 03, 2016 9:50 pm
- Forum: Dialogue System for Unity
- Topic: Different Conversation UI
- Replies: 23
- Views: 3306
Re: Different Conversation UI
That's fantastic! Working brilliantly.
Is it possible to override it at the node level? I'm trying to create a command line email experience. The inbox would have one UI and the message would have another UI.
Is it possible to override it at the node level? I'm trying to create a command line email experience. The inbox would have one UI and the message would have another UI.
- Tue Sep 27, 2016 9:27 pm
- Forum: Dialogue System for Unity
- Topic: Different Conversation UI
- Replies: 23
- Views: 3306
Different Conversation UI
Is it possible to create a different UI for different conversations? For example, when conversing with a person then the UI is the traditional tree. And when conversing with a computer, the UI is replaced with a more digital experience.
- Thu Nov 12, 2015 11:29 am
- Forum: Dialogue System for Unity
- Topic: VO Bark with multiple nodes
- Replies: 3
- Views: 805
Re: VO Bark with multiple nodes
Is there a way to set this up in Chat Mapper?
- Thu Nov 12, 2015 7:26 am
- Forum: Dialogue System for Unity
- Topic: VO Bark with multiple nodes
- Replies: 3
- Views: 805
VO Bark with multiple nodes
Is it possible to have a a branch be a VO bark? I want to have a radio in the environment that plays an "conversation" between 2 NPCs without using the standard conversation slot.