So our setup is that for the project we have 2 gits, one is for the game specific, and one is the framework. I tried to make that this asset is not part of the framework, so I downloaded it through the game package manager. But it works if added through framework project.
Now I am getting this ...
Search found 3 matches
- Thu Jul 17, 2025 5:29 am
- Forum: Dialogue System for Unity
- Topic: Assembly issue
- Replies: 5
- Views: 128
- Wed Jul 16, 2025 4:51 pm
- Forum: Dialogue System for Unity
- Topic: Assembly issue
- Replies: 5
- Views: 128
Re: Assembly issue
]Hi Tony,
Thank you for a quick reply, appreciate it.
So, my framework assembly is located in Assets/Framework/Assets/Framework2 folder. The Checkpoint scripts are in Framework2/Core/Scripts/Checkpoints, so this should be fine as the assembler is in a folder that is parent of the subfolder of the ...
Thank you for a quick reply, appreciate it.
So, my framework assembly is located in Assets/Framework/Assets/Framework2 folder. The Checkpoint scripts are in Framework2/Core/Scripts/Checkpoints, so this should be fine as the assembler is in a folder that is parent of the subfolder of the ...
- Wed Jul 16, 2025 2:46 pm
- Forum: Dialogue System for Unity
- Topic: Assembly issue
- Replies: 5
- Views: 128
Assembly issue
Hi everyone,
So we wanted to start using assembly definitions, and we defined one for our code base. The PixelCrushers asset is located outside of that folder, Assets/Plugins, while our codebase is in Assets/Framework.
We had to link a lot of assembly files, and for some assets create ones, and ...
So we wanted to start using assembly definitions, and we defined one for our code base. The PixelCrushers asset is located outside of that folder, Assets/Plugins, while our codebase is in Assets/Framework.
We had to link a lot of assembly files, and for some assets create ones, and ...