Understood, Tony! I may just wait until TMP is integrated natively into Unity itself, though I'll have to take a look and see how soon that will be...
Thanks for the quick response!
Search found 9 matches
- Fri Apr 13, 2018 3:01 pm
- Forum: Dialogue System for Unity
- Topic: Sprite Tag - How to Use?
- Replies: 3
- Views: 573
- Thu Apr 12, 2018 6:18 pm
- Forum: Dialogue System for Unity
- Topic: Sprite Tag - How to Use?
- Replies: 3
- Views: 573
Sprite Tag - How to Use?
Hey there! I've found a few threads that explain how to incorporate sprites into dialogue through use of the TextMesh Pro extension, but is there any way to do it in Unity 2017+ without installing TMP? Or is TMP still required? Or is there any other way or tag I can use in Dialogue System that will ...
- Sun Nov 22, 2015 6:35 pm
- Forum: Dialogue System for Unity
- Topic: Fading to Black Between Dialogue Entries
- Replies: 9
- Views: 2393
Re: Fading to Black Between Dialogue Entries
Hi Tony,
No problem at all! These things happen, and it was a small bump in the road compared to the tremendous assistance you've offered me.
Everything is now working just as I'd hoped! Thanks again.
No problem at all! These things happen, and it was a small bump in the road compared to the tremendous assistance you've offered me.
Everything is now working just as I'd hoped! Thanks again.
- Sun Nov 22, 2015 2:24 pm
- Forum: Dialogue System for Unity
- Topic: Fading to Black Between Dialogue Entries
- Replies: 9
- Views: 2393
Re: Fading to Black Between Dialogue Entries
Hey Tony, Thanks! Unfortunately, it doesn't seem like anything has changed for me. It's still exactly the same. To try and isolate the problem, I created an entirely new Unity project, did a fresh import of Dialogue System (using the prefab with the default UI) and then did an import of the new pack...
- Sat Nov 21, 2015 6:23 pm
- Forum: Dialogue System for Unity
- Topic: Fading to Black Between Dialogue Entries
- Replies: 9
- Views: 2393
Re: Fading to Black Between Dialogue Entries
Tony,
That's great to hear! I hope it is a bug that you're able to squash. Please let me know how it goes, and if there's anything I can do to help you test or diagnose it further.
That's great to hear! I hope it is a bug that you're able to squash. Please let me know how it goes, and if there's anything I can do to help you test or diagnose it further.
- Sat Nov 21, 2015 2:15 pm
- Forum: Dialogue System for Unity
- Topic: Fading to Black Between Dialogue Entries
- Replies: 9
- Views: 2393
Re: Fading to Black Between Dialogue Entries
Hey Tony, Thanks for getting back to me with such detailed guidelines! For reference, here's the code I'm testing based on yours: SendMessage(Pause,,NPC Subtitle Line); Fade(out,0.5); Camera(Closeup, speaker)@0.5; Fade(in,0.5)@0.5; SendMessage(Unpause,,NPC Subtitle Line)@1; Just got rid of that last...
- Thu Nov 19, 2015 8:45 pm
- Forum: Dialogue System for Unity
- Topic: Fading to Black Between Dialogue Entries
- Replies: 9
- Views: 2393
Fading to Black Between Dialogue Entries
Hey Tony, I think I've got a pretty good handle on the Sequence system, and have been using it to cut to different angles when going back and forth between Actor and Conversant, but one thing that I'd really like to do is rather than have the camera immediately smash cut from one camera to another, ...
- Mon Oct 26, 2015 5:56 pm
- Forum: Dialogue System for Unity
- Topic: Continue Button - Click Anywhere?
- Replies: 3
- Views: 2078
Re: Continue Button - Click Anywhere?
Hi Tony, Great! Thanks for the quick response. I just gave this a shot and it works perfectly. My mistake was definitely trying to rig this as a button that would somehow fit into the framework within the existing canvas and panels of the generic template. My advice to anybody who runs into this is ...
- Sun Oct 25, 2015 4:15 pm
- Forum: Dialogue System for Unity
- Topic: Continue Button - Click Anywhere?
- Replies: 3
- Views: 2078
Continue Button - Click Anywhere?
Hey Tony, Dialogue System is great! I'm just having one issue. I always want people to click to advance dialogue, and so have set 'Continue Button' to 'Always', but rather than there be an actual, explicit button in the UI, I'd like them to be able to click anywhere on the screen to advance it. Is t...