Search found 11 matches
- Tue Oct 27, 2015 11:05 am
- Forum: Dialogue System for Unity
- Topic: Flicker
- Replies: 9
- Views: 1501
Re: Flicker
Got it working, no more flickering for me thanks!
- Tue Oct 27, 2015 9:23 am
- Forum: Dialogue System for Unity
- Topic: Flicker
- Replies: 9
- Views: 1501
Re: Flicker
Hi Tony Thanks for the reply again ;) I thought it might be by design but wanted to be sure before tampering with it since it seems to work differently in the older examples, where I could not reproduce this experience. I will have a look at making it a bit more specific for the needs of my project....
- Tue Oct 27, 2015 4:54 am
- Forum: Dialogue System for Unity
- Topic: Flicker
- Replies: 9
- Views: 1501
Re: Flicker
Hi Tony I just tried updating (edit: to ver. 1.5.6.1) through asset store, and the result was still the same when running the default "SF Example Scene" in a blank project. Then I tried the Patch you supplied, and still the result was the same unfortunately. Is it by design that the entrie...
- Mon Oct 26, 2015 2:15 pm
- Forum: Dialogue System for Unity
- Topic: Flicker
- Replies: 9
- Views: 1501
Re: Flicker
Hi Tony Thanks for the reply. The alpha is already on 0, and it lerps fine from 0-1 and back when closing. This "issue", if it could be called that, is also visible in the standard Unity gui Demo (SF Example Scene). What I see here is two things. 1. First when opening the quest log first t...
- Mon Oct 26, 2015 9:57 am
- Forum: Dialogue System for Unity
- Topic: Flicker
- Replies: 9
- Views: 1501
Flicker
Hi Tony I have a question about the quest log again :) I managed to get a split log as I asked about last time with entries to the left and description to the right. All is well and good in that regard! BUT ;) When testing it, the questlog very briefly "flickers" when displaying entries. I...
- Thu Oct 22, 2015 9:07 am
- Forum: Dialogue System for Unity
- Topic: Quest Progress
- Replies: 51
- Views: 12192
Re: Quest Progress
Hi again
Could you try to post a screenshot of your dialogue system settings (http://prntscr.com/8u1lu1) like that
Could you try to post a screenshot of your dialogue system settings (http://prntscr.com/8u1lu1) like that
- Thu Oct 22, 2015 6:01 am
- Forum: Dialogue System for Unity
- Topic: Quest Progress
- Replies: 51
- Views: 12192
Re: Quest Progress
@Ramsdal I`m woman so not "he", but "she" Hehe sorry, I apparently assume that everyone working with game dev is guys ;) Could you try to post a picture of your Dialogue System Controller Inspector settings? Edit: not that I am Tony, but guess I am a little curious now as well! :)
- Wed Oct 21, 2015 2:12 pm
- Forum: Dialogue System for Unity
- Topic: Quest Progress
- Replies: 51
- Views: 12192
Re: Quest Progress
Did that fix the issue? Or only get rid of the alert? BTW, if you want to see the source code for DialogueManager.ShowAlert, import the package "Scripts/Source Code.unitypackage". It's best to import it into a temporary project; otherwise it will conflict with the precompiled DLLs that pr...
- Wed Oct 21, 2015 1:51 pm
- Forum: Dialogue System for Unity
- Topic: Custom Quest Log
- Replies: 3
- Views: 1079
Re: Custom Quest Log
Hi Tony
Thanks for the writeup, I will have a look at it and most likely try to implement my own design. If I encounter any large problems "I'll be back..." (yes I just watched terminator)..
/Peter
Thanks for the writeup, I will have a look at it and most likely try to implement my own design. If I encounter any large problems "I'll be back..." (yes I just watched terminator)..
/Peter
- Wed Oct 21, 2015 1:49 pm
- Forum: Dialogue System for Unity
- Topic: Quest Progress
- Replies: 51
- Views: 12192
Re: Quest Progress
This is variable https://screencloud.net/v/3oow Well the code in show alert is not visible to me of course, but I notice that you do not have a Alert variable. If it matters I do not know, but I just mention it because it seems to happen when displaying a alert and according to the doc ( http://www...