Search found 7 matches
- Tue Jun 03, 2025 5:02 pm
- Forum: Dialogue System for Unity
- Topic: How to create and assign a custom dynamic Database at Runtime?
- Replies: 4
- Views: 234
Re: How to create and assign a custom dynamic Database at Runtime?
Wow! Thanks again so much for the prompt response and amazing breakdown Tony, I truly appreciate it! Just one other question I have on the topic: How do I go about going to integrate this structure with the other External Database Integration packages, specifically Love/Hate, Quest Machine, Inventor...
- Tue Jun 03, 2025 1:48 pm
- Forum: Dialogue System for Unity
- Topic: [HOWTO] How To: Add Tags to Keywords in Subtitle Text
- Replies: 2
- Views: 2294
Re: [HOWTO] How To: Add Tags to Keywords in Subtitle Text
Thank you again so much for this one Tony, you posted this before I joined the forum and I forgot to thank you 

- Tue Jun 03, 2025 1:35 pm
- Forum: Dialogue System for Unity
- Topic: How to create and assign a custom dynamic Database at Runtime?
- Replies: 4
- Views: 234
Re: How to create and assign a custom dynamic Database at Runtime?
A super extra bonus would be if it is possible to do this with a Multi-Database structure as well as using a combination of pre-defined databases (for static Actors, Variables etc.) and Generated Databases (splitting up the Dynamic Custom Class Database(s) generated at Runtime).
- Tue Jun 03, 2025 12:33 pm
- Forum: Dialogue System for Unity
- Topic: How to create and assign a custom dynamic Database at Runtime?
- Replies: 4
- Views: 234
How to create and assign a custom dynamic Database at Runtime?
Hi everyone, I'm trying to figure out how to go about creating a Database from scratch during Runtime using a Custom Database Class Script that I created with all of my Character and Context Data (Character Names, Knowledge Goals) that the Dialogue Editor can read from and then create the set amount...
- Tue Jun 03, 2025 8:09 am
- Forum: Dialogue System for Unity
- Topic: [AI-Addon] - How to extract Player's converted text response, add extra context and then send through to AI Chat NPC?
- Replies: 4
- Views: 908
Re: [AI-Addon] - How to extract Player's converted text response, add extra context and then send through to AI Chat NP
Awesome! Perfect, thanks Tony. I thought this would be the best solution, just needed confirmation.
- Mon Jun 02, 2025 2:18 pm
- Forum: Dialogue System for Unity
- Topic: [AI-Addon] - How to extract Player's converted text response, add extra context and then send through to AI Chat NPC?
- Replies: 4
- Views: 908
Re: [AI-Addon] - How to extract Player's converted text response, add extra context and then send through to AI Chat NP
From what I can tell the best way is gonna be through the followinf function in RuntimeAIConversation.cs, but not sure if that's correct: protected virtual void OnReceivedLine(string line) { if (DialogueDebug.logInfo) Debug.Log($"Dialogue System: Received from {ServiceName}: {line}", this)...
- Mon Jun 02, 2025 2:06 pm
- Forum: Dialogue System for Unity
- Topic: [AI-Addon] - How to extract Player's converted text response, add extra context and then send through to AI Chat NPC?
- Replies: 4
- Views: 908
[AI-Addon] - How to extract Player's converted text response, add extra context and then send through to AI Chat NPC?
Hi,
In the AI Add-on, using Realtime NPC Chat AI, I'm trying to find a way to intercept the converted text response created from the Player's voice input and then add extra context to it before I send it through as a response to the NPC Chat AI Actor.
What would be the best way to go about this?
In the AI Add-on, using Realtime NPC Chat AI, I'm trying to find a way to intercept the converted text response created from the Player's voice input and then add extra context to it before I send it through as a response to the NPC Chat AI Actor.
What would be the best way to go about this?