Search found 11 matches

by bmringo
Tue Jun 03, 2025 9:48 pm
Forum: Dialogue System for Unity
Topic: Dialogue Panel Event
Replies: 5
Views: 319

Re: Dialogue Panel Event

Thank for your reply,

Where can I check the script for sequencer "SetEnabled" and "SetDialoguePanel"?

I want to make the custom sequencer following similar to your structure, but I couldn't find them folder Commands.
by bmringo
Tue Jun 03, 2025 2:22 am
Forum: Dialogue System for Unity
Topic: Dialogue Panel Event
Replies: 5
Views: 319

Re: Dialogue Panel Event

Wow, thanks for the quick reply! I have a couple of follow-up questions: 1. Tutorial Conversation Mode: In this mode, I want to hide everything related to the dialogue system, but keep the conversation technically ongoing, so the player can click on a highlighted UI target (like a tutorial button). ...
by bmringo
Mon Jun 02, 2025 9:41 pm
Forum: Dialogue System for Unity
Topic: Dialogue Panel Event
Replies: 5
Views: 319

Dialogue Panel Event

Hi, I have a ScreenBlur game object outside of Canvas which will blur everything including any canvas use Camera Render Mode, the only one will not be blurred is Dialogue System Canvas which use Overlay Mode. I need to show/hide ScreenBlur whenever the Dialogue Panel is active/inactive, not just at ...
by bmringo
Mon Jun 02, 2025 5:12 am
Forum: Dialogue System for Unity
Topic: Should I dynamic Create Subtitle Panel in Run-time?
Replies: 12
Views: 5846

Re: Should I dynamic Create Subtitle Panel in Run-time?

Hi, After some work, I’ve successfully integrated Spine animations to work seamlessly with speakerportrait and listenerportrait. Since I don’t assign the SpineObject directly to the Actor, I need the animation system to dynamically search for the correct animation by name. In your original script Se...
by bmringo
Mon Jun 02, 2025 12:42 am
Forum: Dialogue System for Unity
Topic: Question About Script Field and Actor Display Name Behavior
Replies: 1
Views: 656

Question About Script Field and Actor Display Name Behavior

Hi, I have a quick question about the script field of each Conversation Node. When I use this script: `Actor["Chiyoda"].Display_Name = "Miss Chiyoda";` I can check the condition Actor["Chiyoda"].Display_Name == "Miss Chiyoda" successfully — the condition works...
by bmringo
Sat May 31, 2025 10:58 am
Forum: Dialogue System for Unity
Topic: Should I dynamic Create Subtitle Panel in Run-time?
Replies: 12
Views: 5846

Re: Should I dynamic Create Subtitle Panel in Run-time?

I forgot to mention an important detail about controlling SkeletonGraphic. Spine’s color handling doesn’t work well with the default CanvasGroup.alpha. As the alpha approaches 0, it causes higher contrast before finally disappearing, which doesn't look good. Instead, we need to control the fade usin...
by bmringo
Sat May 31, 2025 10:42 am
Forum: Dialogue System for Unity
Topic: Should I dynamic Create Subtitle Panel in Run-time?
Replies: 12
Views: 5846

Re: Should I dynamic Create Subtitle Panel in Run-time?

Thank you for your reply, After carefully reviewing the system, I looked for any features that don’t have built-in support so I could implement them myself. I prefer to stick as closely to your architecture as possible to avoid conflicts during future updates. With that in mind, I implemented the fo...
by bmringo
Fri May 30, 2025 10:46 pm
Forum: Dialogue System for Unity
Topic: Should I dynamic Create Subtitle Panel in Run-time?
Replies: 12
Views: 5846

Re: Should I dynamic Create Subtitle Panel in Run-time?

Thank you for your reply, 1. Regarding point #2: It's not just about swapping panels with a teleport-like effect. What I mean is that the portrait should move dynamically to a new position with an offset, using different types of motion—such as linear movement, bouncing, etc. Most dialogue systems w...
by bmringo
Tue May 27, 2025 9:28 pm
Forum: Dialogue System for Unity
Topic: Should I dynamic Create Subtitle Panel in Run-time?
Replies: 12
Views: 5846

Re: Should I dynamic Create Subtitle Panel in Run-time?

Thank for your reply, I have just wake up. I tried the example you mentioned, by using [panel=x] instead of SetPanel(, x, immediate), it solved the bug of character Rora disappear on Step 3 I encountered. But it's only demonstrating how to swap the panel, it hasn't covered the thing I asked yet, so ...
by bmringo
Tue May 27, 2025 11:18 am
Forum: Dialogue System for Unity
Topic: Should I dynamic Create Subtitle Panel in Run-time?
Replies: 12
Views: 5846

Re: Should I dynamic Create Subtitle Panel in Run-time?

Because the post is long and mark as spam so I split it into 2 reply Below is the continue: Let me tell you what my goal is: 1. Conversation can dynamically deal with unlimited Actor, when new Actor join in, old Actor Portrait can freely Move, spare space for them, or move back to old position when ...