Search found 6 matches
- Sun May 11, 2025 8:43 pm
- Forum: Dialogue System for Unity
- Topic: Changing SETS of Portraits in a generic way
- Replies: 10
- Views: 7466
Re: Changing SETS of Portraits in a generic way
It breaks the same way :lol: The player's portrait becomes whatever I hardcode it to in the switch statement until their first subtitle plays, then it is fixed to what OnConversationStart told it to. I don't know why it lags behind if that switch is kept around. I'll chalk it up to a mistake I imple...
- Sun May 11, 2025 6:06 pm
- Forum: Dialogue System for Unity
- Topic: Changing SETS of Portraits in a generic way
- Replies: 10
- Views: 7466
Re: Changing SETS of Portraits in a generic way
While trying to reproduce it in the example you provided—so effectively a vacuum—I realized the issue is not the UI or Dialogue Manager settings. I copied over the prefabs we use in our project (just had to fix missing references to sprites and UI materials, in our dialogue UI, and add Text Animator...
- Sun May 11, 2025 12:20 pm
- Forum: Dialogue System for Unity
- Topic: Changing SETS of Portraits in a generic way
- Replies: 10
- Views: 7466
Re: Changing SETS of Portraits in a generic way
Hello, I don't think unassigned portrait sprites/images are a problem, as they work correctly for the NPCs themselves, who didn't have anything assigned either. Not in the dialogue database, nor the Dialogue Actor component on their game objects. But just to make sure, I tried assigning one to the p...
- Sat May 10, 2025 10:21 pm
- Forum: Dialogue System for Unity
- Topic: Changing SETS of Portraits in a generic way
- Replies: 10
- Views: 7466
Re: Changing SETS of Portraits in a generic way
I appreciate your help, I managed to get it working with this solution ^^ I even extended it to the player actor's portrait (wearing glasses or not); however, I ran into a problem, and I'm unsure what I'm missing. I'm getting the player with ActorID instead of ConversantID, and all is well with show...
- Sat May 10, 2025 10:06 pm
- Forum: Dialogue System for Unity
- Topic: Changing SETS of Portraits in a generic way
- Replies: 10
- Views: 7466
Re: Changing SETS of Portraits in a generic way
I appreciate your help, I managed to get it working with this solution ^^ I even extended it to the player actor's portrait (wearing glasses or not); however, I ran into a problem, and I'm unsure what I'm missing. I'm getting the player with ActorID instead of ConversantID, and all is well with show...
- Fri May 09, 2025 12:43 pm
- Forum: Dialogue System for Unity
- Topic: Changing SETS of Portraits in a generic way
- Replies: 10
- Views: 7466
Changing SETS of Portraits in a generic way
Hi! Apologies if the subject is unclear. I'll try to explain what I'm trying to do, apologies if it gets too verbose! I'm wondering if you have any ideas or possible solutions for making it work more generically (or maybe an alternative line of thought!). I've searched through this forum and the Dis...