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- Sun May 04, 2025 4:56 pm
- Forum: Dialogue System for Unity
- Topic: Event hooks for modifying Lua state before evaluating conditions.
- Replies: 1
- Views: 1190
Event hooks for modifying Lua state before evaluating conditions.
Hi, sorry if this has been answered elsewhere but I haven't had much luck finding an answer. I'm looking for a way to modify the Lua state in C# before the conditional script on a DialogueEntry is evaluated. I need to do so before evaluating each entry's conditions to allow for setting up my own Lua...