Search found 11 matches
- Fri Feb 05, 2016 3:32 pm
- Forum: Dialogue System for Unity
- Topic: Changing input to select dialogue options
- Replies: 5
- Views: 4092
Changing input to select dialogue options
Hi, for our game we are using a Xbox 360 controller. I was wondering how to map the xbox buttons to move through and select the dialogue options that appear instead of using the mouse and button clicks. Hopefully someone has an answer. If someone could respond ASAP because we are on a deadline by th...
- Sat Jan 30, 2016 4:10 pm
- Forum: Dialogue System for Unity
- Topic: Switching between databases
- Replies: 3
- Views: 828
Re: Switching between databases
Never mind I figured it out. I had to change the order that I was adding and removing items.
- Sat Jan 30, 2016 4:00 pm
- Forum: Dialogue System for Unity
- Topic: Switching between databases
- Replies: 3
- Views: 828
Re: Switching between databases
I watched this tutorial https://www.youtube.com/watch?v=lG-k10t3Dz4, but I didn't work for me. I don't need to switch between scenes like in the video. I just want to be in one room and have the buttons switch the database for me. Then when I enter the NPC conversation after I press a button it will...
- Sat Jan 30, 2016 3:06 pm
- Forum: Dialogue System for Unity
- Topic: Switching between databases
- Replies: 3
- Views: 828
Switching between databases
Hi, I am trying to create a game with two language options in it. What my idea was is to have two buttons when the game starts or on the pause menu, one says English and one says Spanish. I want to be able to click the button I want and have it set the Database I am using. For example I have an NPC ...
- Sun Nov 01, 2015 2:00 pm
- Forum: Dialogue System for Unity
- Topic: Getting Node ID through code
- Replies: 2
- Views: 6612
Re: Getting Node ID through code
Thanks! This is just the information I needed!
- Fri Oct 30, 2015 3:50 pm
- Forum: Dialogue System for Unity
- Topic: Getting Node ID through code
- Replies: 2
- Views: 6612
Getting Node ID through code
Hi I was wondering how you get a conversation nodes id through C# code. I need to be able to access these to work in my audio. Also, is there a way to enter a conversation and jump right to a specific node and skip the ones above it?
- Tue Oct 27, 2015 5:24 pm
- Forum: Dialogue System for Unity
- Topic: Debugging with Visual Studio
- Replies: 1
- Views: 486
Debugging with Visual Studio
Hi, I am trying to learn how the Dialogue System steps through the code, specifically for the Response Buttons, but I am trying to use break points in Visual Studio to stop the code and step through it, but it doesn't seem to be working. I have done debugging with Visual Studio and Unity before, so ...
- Mon Oct 19, 2015 8:39 pm
- Forum: Dialogue System for Unity
- Topic: Camera Sequences
- Replies: 1
- Views: 502
Camera Sequences
Hi, I am trying to get the camera sequences working correctly. I am using Camera(Closeup, Player, 3) and instead of going close up on the player it does some weird rotation thing that doesn't look right at all. Do I have to do anything before I use that command to get it working properly or should I...
- Tue Oct 13, 2015 2:41 pm
- Forum: Dialogue System for Unity
- Topic: Dialogue Text Help
- Replies: 4
- Views: 925
Re: Dialogue Text Help
Haha I just happened to be working on my project with this when I saw your reply come up
- Tue Oct 13, 2015 1:52 pm
- Forum: Dialogue System for Unity
- Topic: Dialogue Text Help
- Replies: 4
- Views: 925
Re: Dialogue Text Help
Just tried it and it worked out great thanks!