Search found 2 matches
- Thu May 01, 2025 4:08 pm
- Forum: Dialogue System for Unity
- Topic: Switching Conversations at Runtime
- Replies: 3
- Views: 623
Re: Switching Conversations at Runtime
Thank you!!! That worked :) :) I have another question related to Quests. Is there a way to complete certain quests without requiring the player to talk to an NPC? For example, I have a quest that asks the player to use the Furnace for the first time. The quest is activated through a conversation wi...
- Wed Apr 30, 2025 3:02 am
- Forum: Dialogue System for Unity
- Topic: Switching Conversations at Runtime
- Replies: 3
- Views: 623
Switching Conversations at Runtime
Hi Tony, Thank you for creating Dialogue System. It's a thoughtful and well-designed plugin! I've searched through the forums but couldn't find a solution that fits my case. I'm trying to create a dialogue system similar to what you see in games like Story of Seasons or Stardew Valley. I currently h...