Everything appears to be set up as you described. I've attached the log line you told me to look for, that means everything should be set up ok?
I don't have more than one object named "Demon" either...
Search found 20 matches
- Mon May 05, 2025 4:21 pm
- Forum: Dialogue System for Unity
- Topic: Play a bark after delay on conversation end
- Replies: 12
- Views: 1933
- Fri May 02, 2025 12:36 am
- Forum: Dialogue System for Unity
- Topic: Play a bark after delay on conversation end
- Replies: 12
- Views: 1933
Re: Play a bark after delay on conversation end
Ok, that fixed the conversation end not firing (confirmed by checking the Watches at runtime) Now it's the message that is not received by the Bark_Badfeeling game object with the on use conversation bark on it. I don't get it because I send one message OnUse just immediately prior to that when the ...
- Thu May 01, 2025 12:16 am
- Forum: Dialogue System for Unity
- Topic: Play a bark after delay on conversation end
- Replies: 12
- Views: 1933
Re: Play a bark after delay on conversation end
Oh wow thank you for that scene example! I think I was pretty close... I've completely redone my setup from scratch to mimic yours, with the exception that I'm using a a conversation node instead of text in the bark. Those changes seem ok when applied in your scene. I'm using a zone trigger to initi...
- Wed Apr 30, 2025 5:56 pm
- Forum: Dialogue System for Unity
- Topic: Play a bark after delay on conversation end
- Replies: 12
- Views: 1933
Re: Play a bark after delay on conversation end
And now my main player completely borks when he plays any of his conversation node...
What could I have done to break it so easily?
What could I have done to break it so easily?
- Wed Apr 30, 2025 5:26 pm
- Forum: Dialogue System for Unity
- Topic: Play a bark after delay on conversation end
- Replies: 12
- Views: 1933
Re: Play a bark after delay on conversation end
Hmm still not working... It's really the Conversation Actor and Conversation Conversants that must be filled with empty game objects? The On Conversation End is still not firing... https://youtu.be/O-vo3Tgdhqs Edit: I've put the DST with Conversation End on the DemonPlaceholder instead and it's firi...
- Tue Apr 29, 2025 6:53 pm
- Forum: Dialogue System for Unity
- Topic: Play a bark after delay on conversation end
- Replies: 12
- Views: 1933
Re: Play a bark after delay on conversation end
Oh I see. The Demon is kinda faked, it's not an NPC in the world more a voice in the player's mind. I've put a NPC in the scene and made it invisible, now conversation end fires. The next part, activating a zone to play a bark on the player, can't seem to figure it out... There is an "enter&quo...
- Tue Apr 29, 2025 6:02 pm
- Forum: Dialogue System for Unity
- Topic: Play a bark after delay on conversation end
- Replies: 12
- Views: 1933
Play a bark after delay on conversation end
Hello! So my demon is making threat to the main character. Once the conversation ends, I want the main character to play a bark 2 seconds later ("I'd better check on the village right now!"). I've tried multiple attempts, none appear to work. The one I was most confident was activating a g...
- Mon Apr 28, 2025 5:42 pm
- Forum: Dialogue System for Unity
- Topic: Huge library game concept, with daily reading limitation
- Replies: 6
- Views: 1011
Re: Huge library game concept, with daily reading limitation
Oh wowww that's a thing?!?
That's going to be very helpful! THank you again!
That's going to be very helpful! THank you again!
- Mon Apr 28, 2025 4:05 pm
- Forum: Dialogue System for Unity
- Topic: Huge library game concept, with daily reading limitation
- Replies: 6
- Views: 1011
Re: Huge library game concept, with daily reading limitation
but just for my own curiosity, was there something wrong with using Variable["Theodor.Books_Read"] < Variable["Theodor.Books_Max"] for the books that can be read and Variable["Theodor.Books_Read"] >= Variable["Theodor.Books_Max"] for when the daily limit has b...
- Mon Apr 28, 2025 3:40 pm
- Forum: Dialogue System for Unity
- Topic: Putting unread dialogue option in Bold
- Replies: 5
- Views: 910
Re: Putting unread dialogue option in Bold
Perfect! THank you so much!