Search found 5 matches

by Rockoo
Tue Apr 08, 2025 6:17 am
Forum: Dialogue System for Unity
Topic: Removing speaker name when dialogue is consecutive
Replies: 3
Views: 723

Re: Removing speaker name when dialogue is consecutive

Sorry just as a brief follow up. That's working for the text separation but I would also like there to always be the player and NPC portrait showing from the start of any conversation. NPC works fine as is but player only appears for the first time at the first response menu, and then does remain th...
by Rockoo
Tue Apr 08, 2025 2:45 am
Forum: Dialogue System for Unity
Topic: Removing speaker name when dialogue is consecutive
Replies: 3
Views: 723

Re: Removing speaker name when dialogue is consecutive

Great - that's perfect thanks!!
by Rockoo
Mon Apr 07, 2025 5:33 pm
Forum: Dialogue System for Unity
Topic: Removing speaker name when dialogue is consecutive
Replies: 3
Views: 723

Removing speaker name when dialogue is consecutive

Hi Tony, Just a quick question - I have the dialogue shown here: Screenshot 2025-04-07 222855.png What I would like is whenever a speaker speaks consecutively, as 'Narrator' does here, their speaker name is removed from their subtitle entries and the entries are slightly closer together. Currently e...
by Rockoo
Sat Apr 05, 2025 3:42 am
Forum: Dialogue System for Unity
Topic: Using my own game stats with dialogue system?
Replies: 3
Views: 860

Re: Using my own game stats with dialogue system?

Hi Tony,

I see - that makes sense thanks. So just as a final check, does that mean that any variables from within the database that change in the game can be serialised, saved, and loaded again just like any other data?
by Rockoo
Fri Apr 04, 2025 5:00 pm
Forum: Dialogue System for Unity
Topic: Using my own game stats with dialogue system?
Replies: 3
Views: 860

Using my own game stats with dialogue system?

So I have just started using the dialogue system for a fairly complex RPG I am developing. I (think) I understand it, but I'd just like to double check some things: (1): So the database is read-only in all instances and upon starting the game a runtime copy gets loaded in for Lua to process, and the...