Search found 2 matches
- Thu Apr 03, 2025 8:26 am
- Forum: Dialogue System for Unity
- Topic: End Conversation Requiring Extra Click
- Replies: 3
- Views: 1098
Re: End Conversation Requiring Extra Click
So I did what you said and looked into it and when the conversation is supposed to be over, it was saying one of the characters was speaking an empty dialogue line. For whatever reason the conversation seemed bugged because the first talk node was empty on the graph view even though it did have dial...
- Thu Apr 03, 2025 7:29 am
- Forum: Dialogue System for Unity
- Topic: End Conversation Requiring Extra Click
- Replies: 3
- Views: 1098
End Conversation Requiring Extra Click
I am making a cutscene in my game using Playmaker with the Dialogue System. I have PlayMaker starting a conversation, and when first conversation completes, the character moves around a bit and then second conversation starts. All of that works, however, ending the first conversation requires an ext...