Thank you for the swift and clear response. This did just what I needed to. I've only been using the System for about a month now and haven't looked much into Lua yet. Clearly that's something I should do some reading on one of these days
Hello, I'm currently implementing a mechanic where the player can choose a card from their collection during a conversation. This temporarily switches to a separate conversation, which immediately branches based on if the card played was right for the active dialogue node at the time. This is done b...
Thank you again for your response Tony. Using DialogueManager.SetContinueMode together with a key binding and within a switch statement worked just perfectly. I appreciate you saving me a good chunk of time here.
Hello Tony, Thank you for the swift and concise response. Sorry for my late follow-up, I had to step away from this feature for a while. Having successfully tested your suggestion, another question arose. What I would like to now do is to switch between the dialogue lines flowing from one to the nex...
Hello, I'm trying to customize how the Continue Button works in my project. After going through the documentation and poking around myself while almost breaking my scene irrevocably (thank god for version control), I decided to ask if there might be a solution to my issue. Essentially, I want the su...