Search found 16 matches
- Tue May 27, 2025 8:19 pm
- Forum: Dialogue System for Unity
- Topic: How to Change ActorName at runtime
- Replies: 3
- Views: 2005
Re: How to Change ActorName at runtime
It works perfectly at runtime! Thanks, Tony!
- Tue May 27, 2025 4:16 am
- Forum: Dialogue System for Unity
- Topic: How to Change ActorName at runtime
- Replies: 3
- Views: 2005
How to Change ActorName at runtime
Hi Tony, I'm so happy about the DS updates! I'm always amazed by the convenient features :) Anyway, I'm currently using DS with the EasySave3. During on conversation, I've made it so that if the player clicks on an 'Info' UI button, change variables like their name and age at any time. I've linked t...
- Mon Apr 07, 2025 4:42 am
- Forum: Dialogue System for Unity
- Topic: Save system & Trigger
- Replies: 16
- Views: 12758
Re: Save system & Trigger
Hello. It turned out to be a very, very easy method... There was a very simple way; just disable the VN Text panel when the narrator subtitle panel opens. I guess I was overthinking it.
It's working well now. Thank you.
It's working well now. Thank you.
- Fri Apr 04, 2025 3:58 pm
- Forum: Dialogue System for Unity
- Topic: Save system & Trigger
- Replies: 16
- Views: 12758
Re: Save system & Trigger
Is there really no such feature? I wasn't aware of that. I'm sorry. I thought it was possible to switch between different Dialogue UIs within a single conversation. I was foolish. It seems that only one Dialogue UI can be used in a conversation. If so, is there a way to switch between the text panel...
- Thu Apr 03, 2025 9:55 pm
- Forum: Dialogue System for Unity
- Topic: Save system & Trigger
- Replies: 16
- Views: 12758
Re: Save system & Trigger
I think... I didn’t explain it clearly. I’m already using the method you suggested. The Narrator and Player each have their own separate panels. NPCs have three portrait positions: center, left, and right. - In a 1:1 conversation, the NPC uses a VN panel with the portrait centered, while the PC uses...
- Thu Apr 03, 2025 5:40 pm
- Forum: Dialogue System for Unity
- Topic: Save system & Trigger
- Replies: 16
- Views: 12758
Re: Save system & Trigger
Man2 is an NPC. NPCs have portrait images like this image. Player has a panel without an image, like talking to someone without showing their own face. The player has a base panel and a monologue panel, which are used for monologues and conversations with NPCs. NPCs use the VN Template UI for conver...
- Thu Apr 03, 2025 4:06 pm
- Forum: Dialogue System for Unity
- Topic: Save system & Trigger
- Replies: 16
- Views: 12758
Re: Save system & Trigger
Hello, again, Haha :D I tried doing it on my own but ran into some... issus. I referred to the forum and manual to use Override Dialogue UI, but it was a bit difficult. NPCs use the VN Template UI, while the player uses a custom Dialogue UI. The VN Template UI (Custom) and the Custom Dialogue UI hav...
- Tue Apr 01, 2025 4:13 am
- Forum: Dialogue System for Unity
- Topic: Save system & Trigger
- Replies: 16
- Views: 12758
Re: Save system & Trigger
Thanks for the answer, Tony. It Plays great! 

- Fri Mar 28, 2025 11:38 pm
- Forum: Dialogue System for Unity
- Topic: Save system & Trigger
- Replies: 16
- Views: 12758
Re: Save system & Trigger
Hi,
I still have a lot to learn, so thank you. Can I ask one more basic question?
In DS Trigger, does 'Run Lua Code' force the execution of that code state immediately, or does it change to that Lua code when executed?
I still have a lot to learn, so thank you. Can I ask one more basic question?
In DS Trigger, does 'Run Lua Code' force the execution of that code state immediately, or does it change to that Lua code when executed?
- Fri Mar 28, 2025 6:55 am
- Forum: Dialogue System for Unity
- Topic: Save system & Trigger
- Replies: 16
- Views: 12758
Re: Save system & Trigger
Thank you for your quick response. By the way, I want to make sure that the name input tutorial comes out automatically, not by clicking a button. I did "On Save Data Applied" on Trigger And I used the storage system together but when I play it again, the same tutorial will be repeated. Is...