Search found 10 matches
- Tue May 06, 2025 12:34 am
- Forum: Dialogue System for Unity
- Topic: DS variables vs self-implemented flags
- Replies: 1
- Views: 712
DS variables vs self-implemented flags
Hi Tony, I have some questions about reading a variable from a game object component as an alternative to DS variables to decide if an entry should be shown. Currently, I want to implement a singleton that stores all such flags under a game object component. It would be very similar to DS variables....
- Sun Apr 13, 2025 9:44 pm
- Forum: Dialogue System for Unity
- Topic: How to track if a line is read already?
- Replies: 9
- Views: 6115
Re: How to track if a line is read already?
I‘ve checked out StandardUIContinueButtonFastForward and the how-to post you pointed. But I don't think there's something already built for the feature I want. Right now, a single click will fast forward a single line . That's good. But if I want to fast forward multiple lines , I need to smash the ...
- Sun Apr 13, 2025 7:44 pm
- Forum: Dialogue System for Unity
- Topic: How to track if a line is read already?
- Replies: 9
- Views: 6115
Re: How to track if a line is read already?
Hi Tony, I've been playing around SimStatus for a while, and now I have a few follow-up questions in mind: 1) In the manual it says SimStatus is a value maintained at runtime. Is there any built-in mechanics to save SimStatus to disk? That means each time player re-open the game, the SimStatus of pr...
- Fri Apr 11, 2025 2:23 am
- Forum: Dialogue System for Unity
- Topic: How to re-start a conversation using a button?
- Replies: 3
- Views: 779
Re: How to re-start a conversation using a button?
Wow yeah the Replace option is exactly what I need. Thanks again Tony!
- Thu Apr 10, 2025 2:11 am
- Forum: Dialogue System for Unity
- Topic: How to re-start a conversation using a button?
- Replies: 3
- Views: 779
How to re-start a conversation using a button?
Hi, I am making a button to quickly start and restart conversations for debugging purpose. Currently, I add `DialogueSystemTrigger.OnUse` as the button's OnClick() listener. However, they could only start a conversation with an On Use trigger but cannot re-start the conversation from its beginning. ...
- Wed Apr 02, 2025 1:21 am
- Forum: Dialogue System for Unity
- Topic: How to track if a line is read already?
- Replies: 9
- Views: 6115
Re: How to track if a line is read already?
Thank you! That fixed everything





- Mon Mar 31, 2025 11:50 pm
- Forum: Dialogue System for Unity
- Topic: How to track if a line is read already?
- Replies: 9
- Views: 6115
Re: How to track if a line is read already?
Thanks Tony, this is the script I appended to a node, but it seems raising some syntax errors: Variable["Option_1_energy_cost"] = -3; Variable["Option_2_energy_cost"] = -3; Variable["Option_3_energy_cost"] = 0; if Dialogue[203].SimStatus == "WasDisplayed" then...
- Sun Mar 30, 2025 6:42 pm
- Forum: Dialogue System for Unity
- Topic: How to track if a line is read already?
- Replies: 9
- Views: 6115
How to track if a line is read already?
Hi, I am implementing two features that need some mechanic to memorize if a line is read already: 1. A skip-through feature that allows the player to jump to the next unread line. 2. Reading some lines will cost player's resource. However, if the line is already read (i.e. the player already paid to...
- Sun Mar 09, 2025 9:09 pm
- Forum: Dialogue System for Unity
- Topic: show last subtitle when response panel enabled
- Replies: 3
- Views: 1283
Re: show last subtitle when response panel enabled
Thank you Tony! It works!
- Sun Mar 09, 2025 8:31 pm
- Forum: Dialogue System for Unity
- Topic: show last subtitle when response panel enabled
- Replies: 3
- Views: 1283
show last subtitle when response panel enabled
Hi all, I just started using Dialogue System for Unity today and having so many questions about its feature. Searching through the manual was not a good experience to me so I decided to post questions directly. By default, when Player's line is enabled as response, I noticed that the subtitle panel ...