i ended up with setting the SetContinueMode(false); on the player response so the next node will be without the continue button and at the start dialogue "Hello there, traveler!" reseting it back to SetContinueMode(true);
when player choose the response "Sorry, I'm busy right now." the next dialogue entry "See you later" never shows if it has in sequence SetContinueMode(false) and the dialogue ends.
hey, i want to hide continue button in specific dialogue entry so it will continue to the next dialogue or if the dialogue is the last one, show the dialogue without continue button and close after few seconds. i tried to use the SetContinueMode(false) but it disables completely the dialogue. so is ...