Search found 8 matches

by Hausl
Fri Mar 14, 2025 5:14 am
Forum: Dialogue System for Unity
Topic: Idiot proof guide to implementing ink?
Replies: 7
Views: 4066

Re: Idiot proof guide to implementing ink?

Hi Yvan,

what do you mean with you didn´t see the ink integration? :)
Did you import the native Ink Integratiion and the thirdparty ink support package from the dialogue system?
by Hausl
Fri Mar 14, 2025 4:56 am
Forum: Dialogue System for Unity
Topic: Create Database at runtime
Replies: 1
Views: 1206

Create Database at runtime

Hello there! I currently have the following setup: I use a database with all actors/conversation/quests/variables..., and a second database which syncs the quests/items and variables from this database, which I want to call on the server, for every user connecting to the game, so I can achieve serve...
by Hausl
Mon Mar 10, 2025 4:08 pm
Forum: Dialogue System for Unity
Topic: Dialogue Manager database with server authority
Replies: 10
Views: 3742

Re: Dialogue Manager database with server authority

Thats so awesome, thank you for your help again!
by Hausl
Mon Mar 10, 2025 3:40 pm
Forum: Dialogue System for Unity
Topic: Dialogue Manager database with server authority
Replies: 10
Views: 3742

Re: Dialogue Manager database with server authority

Hi there, thanks for the quick response! So in theory, I can save the whole lua database as a string into a database for my user using string s = PersistentDataManager.GetSaveData(); And restore the state, when using PersistentDataManager.ApplySaveData(s); ? Sorry, there where are so many options, I...
by Hausl
Mon Mar 10, 2025 2:01 pm
Forum: Dialogue System for Unity
Topic: Dialogue Manager database with server authority
Replies: 10
Views: 3742

Re: Dialogue Manager database with server authority

Hey there again! I wrapped my head around the questlog and the override possibilities now. I understand that I can override the SetQuestEntryStateOverride and CurrentQuestEntryStateOverride and it makes perfect sense to the to validate this on the server and then update the questlog on the local mac...
by Hausl
Thu Mar 06, 2025 2:11 pm
Forum: Dialogue System for Unity
Topic: Dialogue Manager database with server authority
Replies: 10
Views: 3742

Re: Dialogue Manager database with server authority

So I came up with a solution that registers set and get functions, and alters a gamestate class on my server. My problem now is, that get functions need to be synchron calls, which makes sense, since the game might lag when I do it asynchron. And the get request takes a few milliseconds and is async...
by Hausl
Thu Mar 06, 2025 9:04 am
Forum: Dialogue System for Unity
Topic: Dialogue Manager database with server authority
Replies: 10
Views: 3742

Re: Dialogue Manager database with server authority

Hi!

Okay, thanks for the reply, I will try it that way!
by Hausl
Thu Mar 06, 2025 4:17 am
Forum: Dialogue System for Unity
Topic: Dialogue Manager database with server authority
Replies: 10
Views: 3742

Dialogue Manager database with server authority

Hello there! Im absolutely in love with the asset and know the about the save system, and how I save the state on a server if I alter the Storer. What I want to achieve now, is that the client can not directly alter the datase, especially the LUA variables, because I want to use them for saving prog...