Search found 4 matches

by Fenris
Thu May 18, 2017 3:56 am
Forum: Dialogue System for Unity
Topic: Problem after setting language
Replies: 3
Views: 689

Re: Problem after setting language

Hi Tony Thanks for your quick reply. Your suggestions made it easy for me to find the problem. I had added the language setup buttons at the beginning of the game before the prefab with the Dialogue Manager was instantiated, So my DialogueManager.SetLanguage() call made an empty Dialogue Manager app...
by Fenris
Wed May 17, 2017 12:52 pm
Forum: Dialogue System for Unity
Topic: Problem after setting language
Replies: 3
Views: 689

Problem after setting language

Hi I just added a language to some conversations. I'm using a Dialogue System Trigger (OnEnable) to start the relevant conversations (I set the conversation property), and that has been working fine with the default language. However when I set the language with DialogueManager.SetLanguage() my syst...
by Fenris
Mon Nov 16, 2015 4:26 am
Forum: Dialogue System for Unity
Topic: Issue with Master Audio Third Party Support
Replies: 3
Views: 786

Re: Issue with Master Audio Third Party Support

Hi Tony

I just wanted to say thanks for fixing that issue so quickly.

Best regards

Jeppe
by Fenris
Wed Nov 11, 2015 5:26 am
Forum: Dialogue System for Unity
Topic: Issue with Master Audio Third Party Support
Replies: 3
Views: 786

Issue with Master Audio Third Party Support

Hi Since Master Audio updated to v.3.5.8.7 one of the scripts in the support package gives an error: Assets/Dialogue System/Third Party Support/Master Audio/Scripts/Sequencer Commands/Group/SequencerCommandMAAddToDucking.cs(23,45): error CS1501: No overload for method `AddSoundGroupToDuckList' takes...