Search found 4 matches
- Thu May 18, 2017 3:56 am
- Forum: Dialogue System for Unity
- Topic: Problem after setting language
- Replies: 3
- Views: 689
Re: Problem after setting language
Hi Tony Thanks for your quick reply. Your suggestions made it easy for me to find the problem. I had added the language setup buttons at the beginning of the game before the prefab with the Dialogue Manager was instantiated, So my DialogueManager.SetLanguage() call made an empty Dialogue Manager app...
- Wed May 17, 2017 12:52 pm
- Forum: Dialogue System for Unity
- Topic: Problem after setting language
- Replies: 3
- Views: 689
Problem after setting language
Hi I just added a language to some conversations. I'm using a Dialogue System Trigger (OnEnable) to start the relevant conversations (I set the conversation property), and that has been working fine with the default language. However when I set the language with DialogueManager.SetLanguage() my syst...
- Mon Nov 16, 2015 4:26 am
- Forum: Dialogue System for Unity
- Topic: Issue with Master Audio Third Party Support
- Replies: 3
- Views: 786
Re: Issue with Master Audio Third Party Support
Hi Tony
I just wanted to say thanks for fixing that issue so quickly.
Best regards
Jeppe
I just wanted to say thanks for fixing that issue so quickly.
Best regards
Jeppe
- Wed Nov 11, 2015 5:26 am
- Forum: Dialogue System for Unity
- Topic: Issue with Master Audio Third Party Support
- Replies: 3
- Views: 786
Issue with Master Audio Third Party Support
Hi Since Master Audio updated to v.3.5.8.7 one of the scripts in the support package gives an error: Assets/Dialogue System/Third Party Support/Master Audio/Scripts/Sequencer Commands/Group/SequencerCommandMAAddToDucking.cs(23,45): error CS1501: No overload for method `AddSoundGroupToDuckList' takes...