Search found 55 matches

by nishant
Mon Apr 02, 2018 11:07 am
Forum: Dialogue System for Unity
Topic: SendMessage not working on Unity 2017.2.0f3
Replies: 3
Views: 1426

Re: SendMessage not working on Unity 2017.2.0f3

Hi, I double checked. Nothing has changed. The gameobject is present in the scene with same name. The script is present on that gameobject which has method 'WakeUp' with same method signature. I even tried to pass random text instead of gameobject's name hoping for error to pop-up but it didnt. It s...
by nishant
Fri Mar 30, 2018 11:45 pm
Forum: Dialogue System for Unity
Topic: SendMessage not working on Unity 2017.2.0f3
Replies: 3
Views: 1426

SendMessage not working on Unity 2017.2.0f3

Hi, I had integrated your Dialogue System in my project few years back. Recently I upgraded my project to Unity 2017.2.0f3 and I guess it broke the dialogue system. Basically I have a dialogue with a sequence as follows. 'SendMessage(WakeUp,,GenericCharacter) ; AudioWait(Audio/Dialog/AI/Activating l...
by nishant
Wed Aug 24, 2016 11:07 am
Forum: Dialogue System for Unity
Topic: Need to play audio even for skipped dialogues + a potential bug
Replies: 2
Views: 665

Re: Need to play audio even for skipped dialogues + a potential bug

Hi Tony,
I use AudioWait to play audio clips . Tried to prefix it with required as you said , but issue still exists.

Regarding the potential bug , I will need to create a new scene for it . If I am able to simulate the same there , then I will mail you its copy .

Thanks.
Nishant
by nishant
Tue Aug 23, 2016 11:13 am
Forum: Dialogue System for Unity
Topic: Need to play audio even for skipped dialogues + a potential bug
Replies: 2
Views: 665

Need to play audio even for skipped dialogues + a potential bug

Hi Tony, It seems that in your recent update , you made the audio to stop if its associated dialogue is skipped. I actually want them to play even if the dialogue node is made to skip . How do I achieve that ?? Also for unity 5.4 I noticed a rather strange behavior. It happens only when the dialogue...
by nishant
Tue Jul 05, 2016 10:41 am
Forum: Dialogue System for Unity
Topic: Optimize Dialogue UI
Replies: 2
Views: 858

Re: Optimize Dialogue UI

Hey Tony,
Yes it happens every time. Thanks for the tips; I will try them out soon and let you know regarding its outcome :)
by nishant
Mon Jul 04, 2016 11:56 am
Forum: Dialogue System for Unity
Topic: Optimize Dialogue UI
Replies: 2
Views: 858

Optimize Dialogue UI

Hi , While using profiler in my game , I noticed that Dialogue UI kindof slows things down while starting a conversation. Are there any tips to optimize it ?? Yes I am using Preloaded resources and passing actor and conversant transforms which did improve the performance drastically , but I am wonde...
by nishant
Thu Feb 18, 2016 5:36 pm
Forum: Dialogue System for Unity
Topic: Highlighting subtitle text
Replies: 4
Views: 1597

Re: Highlighting subtitle text

Another question regarding this. Can I somehow change the highlight color on runtime ? Thing is my UI supports many themes of different colors and I want the highlighted color to be relative to the selected theme.
by nishant
Thu Feb 18, 2016 5:28 pm
Forum: Dialogue System for Unity
Topic: Highlighting subtitle text
Replies: 4
Views: 1597

Re: Highlighting subtitle text

Perfect ... just what I wanted ...

Thanks :)
by nishant
Thu Feb 18, 2016 2:11 pm
Forum: Dialogue System for Unity
Topic: Highlighting subtitle text
Replies: 4
Views: 1597

Highlighting subtitle text

Hi,
Is there any way to highlight important words in a subtitle ?

Thanks.
Nishant
by nishant
Fri Jan 15, 2016 1:29 pm
Forum: Dialogue System for Unity
Topic: Modifying Sounds that are played using AudioWait / Audio
Replies: 5
Views: 1929

Re: Modifying Sounds that are played using AudioWait / Audio

Oh ok
Its not a high priority bug so I can wait till next release.

Thanks :)