Search found 55 matches
- Mon Apr 02, 2018 11:07 am
- Forum: Dialogue System for Unity
- Topic: SendMessage not working on Unity 2017.2.0f3
- Replies: 3
- Views: 1426
Re: SendMessage not working on Unity 2017.2.0f3
Hi, I double checked. Nothing has changed. The gameobject is present in the scene with same name. The script is present on that gameobject which has method 'WakeUp' with same method signature. I even tried to pass random text instead of gameobject's name hoping for error to pop-up but it didnt. It s...
- Fri Mar 30, 2018 11:45 pm
- Forum: Dialogue System for Unity
- Topic: SendMessage not working on Unity 2017.2.0f3
- Replies: 3
- Views: 1426
SendMessage not working on Unity 2017.2.0f3
Hi, I had integrated your Dialogue System in my project few years back. Recently I upgraded my project to Unity 2017.2.0f3 and I guess it broke the dialogue system. Basically I have a dialogue with a sequence as follows. 'SendMessage(WakeUp,,GenericCharacter) ; AudioWait(Audio/Dialog/AI/Activating l...
- Wed Aug 24, 2016 11:07 am
- Forum: Dialogue System for Unity
- Topic: Need to play audio even for skipped dialogues + a potential bug
- Replies: 2
- Views: 665
Re: Need to play audio even for skipped dialogues + a potential bug
Hi Tony,
I use AudioWait to play audio clips . Tried to prefix it with required as you said , but issue still exists.
Regarding the potential bug , I will need to create a new scene for it . If I am able to simulate the same there , then I will mail you its copy .
Thanks.
Nishant
I use AudioWait to play audio clips . Tried to prefix it with required as you said , but issue still exists.
Regarding the potential bug , I will need to create a new scene for it . If I am able to simulate the same there , then I will mail you its copy .
Thanks.
Nishant
- Tue Aug 23, 2016 11:13 am
- Forum: Dialogue System for Unity
- Topic: Need to play audio even for skipped dialogues + a potential bug
- Replies: 2
- Views: 665
Need to play audio even for skipped dialogues + a potential bug
Hi Tony, It seems that in your recent update , you made the audio to stop if its associated dialogue is skipped. I actually want them to play even if the dialogue node is made to skip . How do I achieve that ?? Also for unity 5.4 I noticed a rather strange behavior. It happens only when the dialogue...
- Tue Jul 05, 2016 10:41 am
- Forum: Dialogue System for Unity
- Topic: Optimize Dialogue UI
- Replies: 2
- Views: 858
Re: Optimize Dialogue UI
Hey Tony,
Yes it happens every time. Thanks for the tips; I will try them out soon and let you know regarding its outcome
Yes it happens every time. Thanks for the tips; I will try them out soon and let you know regarding its outcome
- Mon Jul 04, 2016 11:56 am
- Forum: Dialogue System for Unity
- Topic: Optimize Dialogue UI
- Replies: 2
- Views: 858
Optimize Dialogue UI
Hi , While using profiler in my game , I noticed that Dialogue UI kindof slows things down while starting a conversation. Are there any tips to optimize it ?? Yes I am using Preloaded resources and passing actor and conversant transforms which did improve the performance drastically , but I am wonde...
- Thu Feb 18, 2016 5:36 pm
- Forum: Dialogue System for Unity
- Topic: Highlighting subtitle text
- Replies: 4
- Views: 1597
Re: Highlighting subtitle text
Another question regarding this. Can I somehow change the highlight color on runtime ? Thing is my UI supports many themes of different colors and I want the highlighted color to be relative to the selected theme.
- Thu Feb 18, 2016 5:28 pm
- Forum: Dialogue System for Unity
- Topic: Highlighting subtitle text
- Replies: 4
- Views: 1597
Re: Highlighting subtitle text
Perfect ... just what I wanted ...
Thanks
Thanks
- Thu Feb 18, 2016 2:11 pm
- Forum: Dialogue System for Unity
- Topic: Highlighting subtitle text
- Replies: 4
- Views: 1597
Highlighting subtitle text
Hi,
Is there any way to highlight important words in a subtitle ?
Thanks.
Nishant
Is there any way to highlight important words in a subtitle ?
Thanks.
Nishant
- Fri Jan 15, 2016 1:29 pm
- Forum: Dialogue System for Unity
- Topic: Modifying Sounds that are played using AudioWait / Audio
- Replies: 5
- Views: 1929
Re: Modifying Sounds that are played using AudioWait / Audio
Oh ok
Its not a high priority bug so I can wait till next release.
Thanks
Its not a high priority bug so I can wait till next release.
Thanks