Search found 6 matches
- Fri Jul 08, 2022 8:40 pm
- Forum: Dialogue System for Unity
- Topic: How can I? Disco Elysium Style Text Feed
- Replies: 7
- Views: 3960
Re: How can I? Disco Elysium Style Text Feed
Ah! I understand now. Thank you very much.
- Fri Jul 08, 2022 6:53 pm
- Forum: Dialogue System for Unity
- Topic: How can I? Disco Elysium Style Text Feed
- Replies: 7
- Views: 3960
Re: How can I? Disco Elysium Style Text Feed
Thank you, I didn't see that particular prefab. I was able to find the WrapTextInColor function you mentioned, but are you saying that I should modify the base DialogueManager.cs (PixelCrushers->DialogueSystem->Scripts->Manager)? Sorry, I am not particularly experienced with modifying other people's...
- Fri Jul 08, 2022 5:18 pm
- Forum: Dialogue System for Unity
- Topic: How can I? Disco Elysium Style Text Feed
- Replies: 7
- Views: 3960
How can I? Disco Elysium Style Text Feed
I'm looking for some advice on how to get started on making my dialogue system resemble that of games like Disco Elysium or Citizen Sleeper. Mainly, I like how the current text is shown on the bottom of the "feed" and the previous text is shown above that in the feed, but slightly greyed o...
- Sat Dec 07, 2019 11:47 pm
- Forum: Dialogue System for Unity
- Topic: Can't find Rewired integration package
- Replies: 3
- Views: 562
Re: Can't find Rewired integration package
This solved my issue, thank you. For what it's worth, it would be helpful if on that integration documentation page you linked it was more clear where someone was supposed to import the package from. Currently, it just says Import Third Party Support ► Rewired Support.
- Sat Dec 07, 2019 10:01 pm
- Forum: Dialogue System for Unity
- Topic: Can't find Rewired integration package
- Replies: 3
- Views: 562
Can't find Rewired integration package
I'm trying to set up Rewired and Dialogue System to work together, but I don't seem to have access to the integration package. When I go to Tools > Pixel Crushers > Dialogue System the options given are Welcome Window, Dialogue Editor, Help, Tools, Import, Wizards, and Extras. There is no Third-Part...
- Mon Sep 21, 2015 2:01 pm
- Forum: Dialogue System for Unity
- Topic: Multiple Actor Portraits in Conversation
- Replies: 1
- Views: 871
Multiple Actor Portraits in Conversation
I just purchased the Dialogue System the other day, and I've been playing around with it a bit, but there's something specific I'd really like to be able to do that I can't find a method for. What I'm trying to do is something like in the attached image, where each conversant can be viewed as a port...