You are a superstar!
Thanks a lot for this answer, everything sounds great.
Take care, and thanks again!
Search found 4 matches
- Fri Feb 07, 2025 11:58 am
- Forum: Dialogue System for Unity
- Topic: Delay before/after Dialogues for setup
- Replies: 3
- Views: 2465
- Fri Feb 07, 2025 4:04 am
- Forum: Dialogue System for Unity
- Topic: Delay before/after Dialogues for setup
- Replies: 3
- Views: 2465
Delay before/after Dialogues for setup
Hi Tony, and everyone, I'm setting up my dialogues using the Dialogue system (killer asset, really helpful!) and there are 3 things I can't manage to achieve. I'm curious if the asset allows it natively or if I have to make it myself: (Note: I'm using FEEL to create all my effects and animations, no...
- Mon Jan 06, 2025 8:31 am
- Forum: Quest Machine
- Topic: Quests "Silent Activation" approach?
- Replies: 3
- Views: 15380
Re: Quests "Silent Activation" approach?
Oh, being able to actually have part of an active quest not visible neither in Journal nor HUD feels amazing!
Thanks a lot for such a detailed and speedy answer. Your reputation precedes you, but you truly offer one-of-a-kind support!
Cheers, and thanks again!
Thanks a lot for such a detailed and speedy answer. Your reputation precedes you, but you truly offer one-of-a-kind support!
Cheers, and thanks again!
- Mon Jan 06, 2025 6:05 am
- Forum: Quest Machine
- Topic: Quests "Silent Activation" approach?
- Replies: 3
- Views: 15380
Quests "Silent Activation" approach?
Hi! I am currently working with Quest Machine, hoping it can be my go-to quest system for my game, and I reached a process issue: most of my quests trigger before anything should be displayed to the player . Example: - After condition [X] triggers, an object appears in town - Every other NPC has som...