Search found 6 matches

by jbkim1988
Thu Feb 20, 2025 8:53 pm
Forum: Dialogue System for Unity
Topic: Bark Setup Inquiry
Replies: 5
Views: 2843

Re: Bark Setup Inquiry

It looks like something is skipping my whole bark sequence.
What value should I use for Min Seconds and Max Seconds value?
Can I use it as 0?
by jbkim1988
Thu Feb 20, 2025 8:37 pm
Forum: Dialogue System for Unity
Topic: Camera Flip X direction when Closeup
Replies: 3
Views: 1641

Re: Camera Flip X direction when Closeup

Thank you! Now it works!
by jbkim1988
Thu Feb 20, 2025 8:28 pm
Forum: Dialogue System for Unity
Topic: Bark Setup Inquiry
Replies: 5
Views: 2843

Re: Bark Setup Inquiry

Thanks for your reply! When I remove the Min seconds and Max seconds on Bark On Idle Script, the bark goes to the last sequence immediately. I adjusted my bark sequences like this. AudioWait(Audio/audio_0_HI__I_m_Ivo__)->Message(FinishedAudio); Delay(2)@Message(FinishedAudio) But still, it doesn't w...
by jbkim1988
Thu Feb 20, 2025 8:08 pm
Forum: Dialogue System for Unity
Topic: Camera Flip X direction when Closeup
Replies: 3
Views: 1641

Camera Flip X direction when Closeup

Hi,
When I tried to apply Closeup sequence for my conversation, the camera suddenly flips in X direction and looks very ugly.
Would you please help me not to get these results? I'm using Corgi engine for the game.
by jbkim1988
Tue Feb 18, 2025 7:21 pm
Forum: Dialogue System for Unity
Topic: Bark Setup Inquiry
Replies: 5
Views: 2843

Bark Setup Inquiry

Hello, dear Tony!
I've made a bark NPC, and I'd like to show the NPC's bark subtitle until two seconds after playing the audio sequence.
Right now, it depends on the bark on Idle's Min Seconds and Max Seconds options.
How can I solve this?
by jbkim1988
Fri Feb 14, 2025 12:31 am
Forum: Dialogue System for Unity
Topic: Show off Player's Subtitle as NPC's subtitle
Replies: 1
Views: 1755

Show off Player's Subtitle as NPC's subtitle

What should I do if I want to display the player's subtitle the same way as the NPC's subtitle after selecting the player's dialogue?