Search found 4 matches
- Thu Jan 02, 2025 8:35 pm
- Forum: Dialogue System for Unity
- Topic: Linking different conversations together
- Replies: 3
- Views: 651
Re: Linking different conversations together
I already have this part setup. What I'm trying to do now is take my current conversation I made and If player clicks the quest related response it accesses a different conversation and links it to current conversation. So essentially merging 2 different conversations together, where the 2nd convers...
- Thu Jan 02, 2025 7:25 pm
- Forum: Dialogue System for Unity
- Topic: Linking different conversations together
- Replies: 3
- Views: 651
Linking different conversations together
I am using Quest Machine and this system for my game and I want to set it up so I can link conversations together or a way to "fake" do this. The reason I need to set this up like this is because most of my dialogue is generated using scriptable objects I made. When a quest is eligible to ...
- Tue Dec 31, 2024 3:25 am
- Forum: Dialogue System for Unity
- Topic: Same conversation keeps repeating
- Replies: 2
- Views: 387
Re: Same conversation keeps repeating
I have discovered using
DialogueManager.ResetDatabase(DatabaseResetOptions.RevertToDefault);
did the trick, but it resets all my variable values which becomes an issue.
DialogueManager.ResetDatabase(DatabaseResetOptions.RevertToDefault);
did the trick, but it resets all my variable values which becomes an issue.
- Tue Dec 31, 2024 12:02 am
- Forum: Dialogue System for Unity
- Topic: Same conversation keeps repeating
- Replies: 2
- Views: 387
Same conversation keeps repeating
I've been trying to make a database at runtime following the guide I've seen posted as well as reading the documentation. I get everything to work fine. The first conversation prints as expected, but each time I try to print a new one after that it just replays the same conversation as the first one...