Search found 9 matches
- Sat May 04, 2019 7:12 pm
- Forum: Dialogue System for Unity
- Topic: Use Display Name bug
- Replies: 1
- Views: 285
Use Display Name bug
Hi Tony, I'm running v2.0.8, so forgive me if this has been fixed in a later build. When I select 'Use Display Name' from the Actors menu, it adds a new field called "Display Name". By default I couldn't get this working. I needed to change the field name to "Display_Name" to get...
- Sun Dec 16, 2018 3:56 pm
- Forum: Dialogue System for Unity
- Topic: Visual Novel Starter Framework fading from menu
- Replies: 2
- Views: 474
Visual Novel Starter Framework fading from menu
I'm using the Visual Novel Starter Framework and set my game up with the same main menu and scenes. The Dialogue Manager game object is set up with a Standard Scene Transition Manager component with fade in and out animations. The problem is that the example scene is set up so that the main menu pan...
- Thu Dec 06, 2018 7:40 pm
- Forum: Dialogue System for Unity
- Topic: Different localization for text and audio
- Replies: 3
- Views: 1200
Re: Different localization for text and audio
Thanks Tony,
That's a neat hack... and I like its simplicity. Will try that out.
Cheers,
Sam
That's a neat hack... and I like its simplicity. Will try that out.
Cheers,
Sam
- Thu Dec 06, 2018 4:54 pm
- Forum: Dialogue System for Unity
- Topic: Different localization for text and audio
- Replies: 3
- Views: 1200
Different localization for text and audio
Hey there! I'm working on a game that requires me to allow the user to select the language for text and the language for audio voice-over independently - so subtitle text could appear in one language, while the audio is in another. I wanted to use the entrytags to help me keep track of the localized...
- Tue Dec 04, 2018 5:01 pm
- Forum: Dialogue System for Unity
- Topic: [Solved] Replaying a Node
- Replies: 3
- Views: 620
Re: Replaying a Node
Thanks Tony, Actually came up with something very similar by modifying the Backtracker script before looking at your reply: public class Backtracker : MonoBehaviour { private ConversationState lastState = null; public void OnConversationLine(Subtitle subtitle) { lastState = DialogueManager.CurrentCo...
- Tue Dec 04, 2018 5:37 am
- Forum: Dialogue System for Unity
- Topic: [Solved] Replaying a Node
- Replies: 3
- Views: 620
[Solved] Replaying a Node
Hello, My game has 2 languages, with the option to change between them from a settings menu - which calls DialogueSystemController.SetLanguage When a user changes to a different language mid-conversation, I would like the currently displayed text to be re-shown in the selected language. What happens...
- Wed Feb 10, 2016 5:16 pm
- Forum: Dialogue System for Unity
- Topic: Playing a sequence between dialogue text
- Replies: 1
- Views: 516
Playing a sequence between dialogue text
I've been trying to figure this out for a while and I've got a working solution. I just wanted to check if there is an easier way I should be handling things, because what I've come up with is not exactly obvious. The behaviour I want is as follows: - Text will display using the 'continue' button. T...
- Wed Sep 30, 2015 4:40 pm
- Forum: Dialogue System for Unity
- Topic: Compilation errors in Unity Cloud, but not in Editor
- Replies: 2
- Views: 1440
Re: Compilation errors in Unity Cloud, but not in Editor
yep, actually discovered that before the post went up
DLLs were being ignored by the GIT repo
Just waiting for cloud to rebuild, but I expect this will solve my problem.
Thanks.
DLLs were being ignored by the GIT repo
Just waiting for cloud to rebuild, but I expect this will solve my problem.
Thanks.
- Wed Sep 30, 2015 3:29 pm
- Forum: Dialogue System for Unity
- Topic: Compilation errors in Unity Cloud, but not in Editor
- Replies: 2
- Views: 1440
Compilation errors in Unity Cloud, but not in Editor
I'm running into quite a strange problem that I'm hoping others might have seen. When compiling in Unity Cloud (for Win) I'm getting about 18 errors in the Dialogue System code relating to namespaces The strange thing is thing is these errors don't appear when compiling with the editor. I suspect it...