Search found 4 matches
- Tue Dec 17, 2024 10:07 am
- Forum: Dialogue System for Unity
- Topic: Events
- Replies: 3
- Views: 520
Re: Events
Can you expand on what you mean by not necessarily need to assign the trigger? This is my setup: Conversation 1 with Player X as Actor assigned in properties Game Object 1 with Dialogue Actor assigned as Player X Game Object 2 with Dialogue System Trigger that starts Conversation 1 Issue: After the ...
- Mon Dec 16, 2024 10:24 pm
- Forum: Dialogue System for Unity
- Topic: Events
- Replies: 3
- Views: 520
Events
Is there a way to have the events like OnConversationEnd fire to the actor/conversant when they're only set in the conversation and not have to also set their transforms in the Dialogue System Trigger?
- Thu Dec 12, 2024 4:45 am
- Forum: Dialogue System for Unity
- Topic: Continue Button
- Replies: 3
- Views: 592
Re: Continue Button
Yes, the player settings were what I needed. Thanks.
- Wed Dec 11, 2024 2:03 pm
- Forum: Dialogue System for Unity
- Topic: Continue Button
- Replies: 3
- Views: 592
Continue Button
Hello, can someone point me towards where to learn how to make a sequence of dialogs that you need to press continue to read and not the dialog itself being the button?