Search found 4 matches

by effalumper
Thu Dec 12, 2024 10:31 am
Forum: Dialogue System for Unity
Topic: Return To NPC and watches
Replies: 2
Views: 482

Re: Return To NPC and watches

Gotcha, thanks!
by effalumper
Thu Dec 12, 2024 10:28 am
Forum: Dialogue System for Unity
Topic: Can I run lua script when a quest begins?
Replies: 3
Views: 638

Re: Can I run lua script when a quest begins?

Hi again,

Ah, nice - I hadn't thought of using a text field and running the code myself. Thanks for the quick response! Kind regards,

Andy
by effalumper
Wed Dec 11, 2024 9:25 am
Forum: Dialogue System for Unity
Topic: Return To NPC and watches
Replies: 2
Views: 482

Return To NPC and watches

Hi there, I hit what appeared to be a bug recently - I wanted to view the state of a quest in the watches tab. However, the quest did not show up when I added all quests there; and trying to add a specific quest didn't show the quest in question in the list. I eventually figured out it was because t...
by effalumper
Wed Dec 11, 2024 9:17 am
Forum: Dialogue System for Unity
Topic: Can I run lua script when a quest begins?
Replies: 3
Views: 638

Can I run lua script when a quest begins?

I'd like to run some lua script when a quest begins. I think I can probably do this by attaching script to the dialog manager that has a OnQuestStateChange method... but I was wondering if there is a way to just specify Lua script to run in the dialog database somehow?