Search found 4 matches
- Thu Dec 12, 2024 10:31 am
- Forum: Dialogue System for Unity
- Topic: Return To NPC and watches
- Replies: 2
- Views: 479
Re: Return To NPC and watches
Gotcha, thanks!
- Thu Dec 12, 2024 10:28 am
- Forum: Dialogue System for Unity
- Topic: Can I run lua script when a quest begins?
- Replies: 3
- Views: 634
Re: Can I run lua script when a quest begins?
Hi again,
Ah, nice - I hadn't thought of using a text field and running the code myself. Thanks for the quick response! Kind regards,
Andy
Ah, nice - I hadn't thought of using a text field and running the code myself. Thanks for the quick response! Kind regards,
Andy
- Wed Dec 11, 2024 9:25 am
- Forum: Dialogue System for Unity
- Topic: Return To NPC and watches
- Replies: 2
- Views: 479
Return To NPC and watches
Hi there, I hit what appeared to be a bug recently - I wanted to view the state of a quest in the watches tab. However, the quest did not show up when I added all quests there; and trying to add a specific quest didn't show the quest in question in the list. I eventually figured out it was because t...
- Wed Dec 11, 2024 9:17 am
- Forum: Dialogue System for Unity
- Topic: Can I run lua script when a quest begins?
- Replies: 3
- Views: 634
Can I run lua script when a quest begins?
I'd like to run some lua script when a quest begins. I think I can probably do this by attaching script to the dialog manager that has a OnQuestStateChange method... but I was wondering if there is a way to just specify Lua script to run in the dialog database somehow?