Search found 3 matches
- Wed Dec 04, 2024 10:35 am
- Forum: Dialogue System for Unity
- Topic: Cinemachine cameras not transitioning properly?
- Replies: 1
- Views: 14
Cinemachine cameras not transitioning properly?
Hi there! I have sequences set up within my dialogue to change the priority of Cinemachine cameras so that when the player enters a conversation it transitions to it using CinemachinePriority(ConversationCamera, 99,);. It works great to begin with and eases in perfectly, but when the conversation is...
- Wed Dec 04, 2024 10:32 am
- Forum: Dialogue System for Unity
- Topic: How to get smooth-curve camera movement?
- Replies: 3
- Views: 84
Re: How to get smooth-curve camera movement?
Hi, Zoom2D() does linear movement. Two suggestions: 1. Write a custom sequencer command (e.g., duplicate SequencerCommandZoom2D.cs) that eases the movement in and out. You could use a tweening library such as DOTween to handle the movement in the sequencer command. 2. Or use Cinemachine, and switch...
- Mon Dec 02, 2024 3:23 pm
- Forum: Dialogue System for Unity
- Topic: How to get smooth-curve camera movement?
- Replies: 3
- Views: 84
How to get smooth-curve camera movement?
Hi there! I'm currently using the Zoom2D sequence command. I know you can set it to transition smoothly over a number of seconds, but find the effect still to jarring for what I'm going for, is there a way to get the movement's smoothness to be "curved" (i.e. start zooming in slowly, then ...