Search found 9 matches
- Mon Dec 02, 2024 8:36 pm
- Forum: Dialogue System for Unity
- Topic: Quest Tracker HUD appearing twice
- Replies: 5
- Views: 125
Re: Quest Tracker HUD appearing twice
Thank you so much!
- Mon Dec 02, 2024 8:33 pm
- Forum: Dialogue System for Unity
- Topic: Yarn2 Import Overwriting issues
- Replies: 5
- Views: 200
Re: Yarn2 Import Overwriting issues
When I try to add a Lua script to a conversation in the Dialogue Database (or use the point and click wizard), I cannot reference the quests in the other Quest Database. Attaching a screenshot of the module I'm referring to.
- Mon Dec 02, 2024 12:55 pm
- Forum: Dialogue System for Unity
- Topic: Quest Tracker HUD appearing twice
- Replies: 5
- Views: 125
Re: Quest Tracker HUD appearing twice
I "fixed" this in a really hacky way where I simply moved the prefab Quest Tracker HUD UI elements really far off the canvas — so it's not urgent per se, but ultimately 2 game objects are still being created.
- Mon Dec 02, 2024 12:08 pm
- Forum: Dialogue System for Unity
- Topic: Quest Tracker HUD appearing twice
- Replies: 5
- Views: 125
Re: Quest Tracker HUD appearing twice
In case it's helpful, I'm using the TextMeshPro UI for the Dialogue UI - not sure if that would have any bearing
- Mon Dec 02, 2024 11:55 am
- Forum: Dialogue System for Unity
- Topic: Quest Tracker HUD appearing twice
- Replies: 5
- Views: 125
Quest Tracker HUD appearing twice
I've added the Quest tracker HUD from the Dialogue Manager prefabs, and made a few design tweaks. However, now, for some reason, a second Quest Tracker HUD game object is being created upon play, resulting in overlapping UI. Attaching two screenshots below, one showing the UI issue, and one showing ...
- Mon Dec 02, 2024 11:37 am
- Forum: Dialogue System for Unity
- Topic: Yarn2 Import Overwriting issues
- Replies: 5
- Views: 200
Re: Yarn2 Import Overwriting issues
Hi Tony! Thanks for the help. I've added an external database with my quests and connected it with the Extra Databases component, but I'm running into an issue where I can't seem manage them with Lua from the first database's conversations. So now, I have two databases: [*]Yarn Dialogue Database [*]...
- Wed Nov 27, 2024 1:51 pm
- Forum: Dialogue System for Unity
- Topic: Yarn2 Import Overwriting issues
- Replies: 5
- Views: 200
Yarn2 Import Overwriting issues
I've been using yarn2 with dialogue system. I'm at a point where I've just been making small tweaks to the wording, etc - but whenever I update dialogue in the yarn script and import it again to dialogue system (using the overwrite function), it removes all the portrait sprites from the characters. ...
- Tue Nov 26, 2024 5:20 pm
- Forum: Dialogue System for Unity
- Topic: Various compiler issues with enabling Yarn 2
- Replies: 2
- Views: 89
Re: Various compiler issues with enabling Yarn 2
Somehow after fiddling with some settings I think I got it to work!
- Tue Nov 26, 2024 4:49 pm
- Forum: Dialogue System for Unity
- Topic: Various compiler issues with enabling Yarn 2
- Replies: 2
- Views: 89
Various compiler issues with enabling Yarn 2
Hello! I installed the latest version of Yarnspinner in Unity and followed the instructions in the documentation to try to enable Yarn 2 in Dialogue Manager, but was met with a handful of compiler errors — all pertaining to the Yarn Custom Commands script. I'm wondering if there's a solution around ...