Sorry, I must have misunderstood what was needed. The line: Dialogue System: Starting conversation 'Dialogues/Boy', actor=NPC (UnityEngine.Transform), conversant=Player (UnityEngine.Transform).
Screenshot is also attached.
Search found 3 matches
- Fri Nov 22, 2024 2:56 pm
- Forum: Dialogue System for Unity
- Topic: NPC's lines are shown in Player's subtitle panel
- Replies: 5
- Views: 68
- Fri Nov 22, 2024 12:28 pm
- Forum: Dialogue System for Unity
- Topic: NPC's lines are shown in Player's subtitle panel
- Replies: 5
- Views: 68
Re: NPC's lines are shown in Player's subtitle panel
Yes, of course. The console shows that a link has been added to the NPC (Boy) and he speaks a line. But only one subtitle panel is used. Here is the screenshot:
- Fri Nov 22, 2024 7:53 am
- Forum: Dialogue System for Unity
- Topic: NPC's lines are shown in Player's subtitle panel
- Replies: 5
- Views: 68
NPC's lines are shown in Player's subtitle panel
Hi! I've been using the Dialogue System for my game, and it works well for most cases. However, I'm facing an issue with NPC dialogues. Here’s the setup: The player has thought bubbles in world space and thoughts displayed in UI scenes (e.g., puzzles, notes). There are also simple, one-way dialogues...