I am using current version. Installed it a week ago or so.
I am just using html codes aka <b> </b> right in the conversations entries don't update subtitle text in any way by script.
Search found 7 matches
- Tue Nov 26, 2024 2:45 pm
- Forum: Dialogue System for Unity
- Topic: Cancel Subtitle Input Makes Text Input Fields Unusable
- Replies: 12
- Views: 3054
- Mon Nov 25, 2024 11:56 am
- Forum: Dialogue System for Unity
- Topic: Cancel Subtitle Input Makes Text Input Fields Unusable
- Replies: 12
- Views: 3054
Re: Cancel Subtitle Input Makes Text Input Fields Unusable
I have Accumulate Text checkbox ticked. I switched to TextMeshProUGUI and TextMeshProTypewriterEffect. It works as you said. There's no issue there. To follow up on your example, in my case it writes: "h e l l o" (char by char just fine), but a few lines down it starts going "Welcome...
- Mon Nov 25, 2024 5:42 am
- Forum: Dialogue System for Unity
- Topic: Cancel Subtitle Input Makes Text Input Fields Unusable
- Replies: 12
- Views: 3054
Re: Cancel Subtitle Input Makes Text Input Fields Unusable
I ended up using the script method with OnContinue(); and checking for inputField.activeSelf to not skip when it's active. It works. However I found another issue which is: if my conversation is long, my typewriter starts typing not from the beginning but from like 2nd line? then 3rd line? For the f...
- Thu Nov 21, 2024 11:36 am
- Forum: Dialogue System for Unity
- Topic: Cancel Subtitle Input Makes Text Input Fields Unusable
- Replies: 12
- Views: 3054
Re: Cancel Subtitle Input Makes Text Input Fields Unusable
Yes but forcing the player to click on the button to fast forward is not what I want to do UX wise. I want to allow him to click wherever or use a key on console(invisible UI button that takes whole screen is not that elegant either). Even still, this approach progresses the text input field for me....
- Thu Nov 21, 2024 9:50 am
- Forum: Dialogue System for Unity
- Topic: Cancel Subtitle Input Makes Text Input Fields Unusable
- Replies: 12
- Views: 3054
Re: Cancel Subtitle Input Makes Text Input Fields Unusable
Scratch that. Now i've noticed that this approach won't show my responses sooner... So here's what I am trying to do in more detail. I have a branching narrative with different responses after each Dialogue Entry. I do not use continue buttons. I have a typewriter effect which does its job however I...
- Thu Nov 21, 2024 9:34 am
- Forum: Dialogue System for Unity
- Topic: Cancel Subtitle Input Makes Text Input Fields Unusable
- Replies: 12
- Views: 3054
Re: Cancel Subtitle Input Makes Text Input Fields Unusable
Thanks for useful links. The ContinueFastForward script method could be easily adjusted to suit my needs. I just made it fast the typewriter forward and never progress dialogue. Works like a charm 

- Wed Nov 20, 2024 1:24 pm
- Forum: Dialogue System for Unity
- Topic: Cancel Subtitle Input Makes Text Input Fields Unusable
- Replies: 12
- Views: 3054
Cancel Subtitle Input Makes Text Input Fields Unusable
Hi!
I am using cancel subtitle input to skip typewriter, however i realised it also skips my text input field when I select it, making it unusable. Is there a way to make it not respond to cancel subtitle input?
Love the tool so far and thanks in advance!
I am using cancel subtitle input to skip typewriter, however i realised it also skips my text input field when I select it, making it unusable. Is there a way to make it not respond to cancel subtitle input?
Love the tool so far and thanks in advance!