Search found 6 matches

by PeaceCat24
Sun Nov 17, 2024 1:31 pm
Forum: Dialogue System for Unity
Topic: Character head poses wrong after loading a save
Replies: 9
Views: 224

Re: Character head poses wrong after loading a save

Now her head is staying up. Not sure what changed it, but our code guy changed seemingly unrelated code, and I added more components to the saver. Here's hoping the fix is permanent. Still confused, but....
Thanks again for your help, Tony Li!
by PeaceCat24
Sun Nov 17, 2024 11:40 am
Forum: Dialogue System for Unity
Topic: Character head poses wrong after loading a save
Replies: 9
Views: 224

Re: Character head poses wrong after loading a save

yes, we have look at and aim scripts on the character. I'll add them to the multi active saver and try it. Thanks again
edit: i mean the component saver, whose actual name eludes me
by PeaceCat24
Sun Nov 17, 2024 10:11 am
Forum: Dialogue System for Unity
Topic: Character head poses wrong after loading a save
Replies: 9
Views: 224

Re: Character head poses wrong after loading a save

Thanks for the reply. The error says "The name 'SceneManager' does not exist in the current context". When reopening the project, it opened in safe mode. We use sectoring, rather than scenes, which may be why? I don't understand how the save would affect the pose of the quadruped's head, a...
by PeaceCat24
Wed Nov 13, 2024 7:44 pm
Forum: Dialogue System for Unity
Topic: Character head poses wrong after loading a save
Replies: 9
Views: 224

Re: Character head poses wrong after loading a save

Thanks for the response. Unfortunately when my partner saved a copy of the script, it apparently locked up the project and it cannot run or build. It's not in a scene, just saved as a script, he said.
by PeaceCat24
Wed Nov 13, 2024 4:34 pm
Forum: Dialogue System for Unity
Topic: Character head poses wrong after loading a save
Replies: 9
Views: 224

Character head poses wrong after loading a save

Hi, my game saves in the editor, but when I load the game, the character (a cat) is standing with her head/nose pointed straight down at the floor. She can run and jump, but she only lifts her head (it snaps up) when I move the camera around to the side and front of her face. Facing the front 180 de...