Search found 9 matches
- Tue Dec 27, 2016 2:58 am
- Forum: Dialogue System for Unity
- Topic: Lua Script Wizard for Custom Editors
- Replies: 5
- Views: 768
Re: Lua Script Wizard for Custom Editors
Makes sense. Thanks for clearing that up.
- Mon Dec 26, 2016 6:28 pm
- Forum: Dialogue System for Unity
- Topic: Lua Script Wizard for Custom Editors
- Replies: 5
- Views: 768
Re: Lua Script Wizard for Custom Editors
Ok, it seems the problem is trying to access it outside of the Editor folder. When I create the test file within that folder, it works, if I copy it to the place where I store my scripts, it throws an error. I'm defining the CustomEditor within the class that uses it, as I just want to change the wa...
- Mon Dec 26, 2016 8:38 am
- Forum: Dialogue System for Unity
- Topic: Lua Script Wizard for Custom Editors
- Replies: 5
- Views: 768
Lua Script Wizard for Custom Editors
I'm looking to include the Lua Script Wizard in a custom editor and found this on my search. This class doesn't seem to be a part of the current version anymore, though.
Is there a quick and easy way to add the script wizard to a custom editor or would I have to recreate it myself?
Is there a quick and easy way to add the script wizard to a custom editor or would I have to recreate it myself?
- Mon Dec 12, 2016 5:11 pm
- Forum: Dialogue System for Unity
- Topic: Skip PC Subtitle When Dialogue Text Empty
- Replies: 5
- Views: 1301
Re: Skip PC Subtitle When Dialogue Text Empty
Oh great, using that line solved the problem. Thank you!
- Mon Dec 12, 2016 3:08 pm
- Forum: Dialogue System for Unity
- Topic: Skip PC Subtitle When Dialogue Text Empty
- Replies: 5
- Views: 1301
Re: Skip PC Subtitle When Dialogue Text Empty
I tried both, but it didn't work. I do have a continue button, as well as a typewriter effect if that makes a difference? (Though disabling it didn't change anything.)
- Mon Dec 12, 2016 7:43 am
- Forum: Dialogue System for Unity
- Topic: Skip PC Subtitle When Dialogue Text Empty
- Replies: 5
- Views: 1301
Skip PC Subtitle When Dialogue Text Empty
Is there a way to not display PC subtitles when the dialogue text is empty? As far as I can tell, I can either disable them completely, jumping directly to the NPC's line when a response is selected, or it will display the menu text again. I'd like to see the dialogue text in regular conversation, a...
- Mon Sep 07, 2015 7:13 pm
- Forum: Dialogue System for Unity
- Topic: Problem Getting Actor Names
- Replies: 5
- Views: 2067
Re: Problem Getting Actor Names
I see. Well, Override Actor Name works, so I'll go with that. Thanks.
- Mon Sep 07, 2015 5:20 pm
- Forum: Dialogue System for Unity
- Topic: Problem Getting Actor Names
- Replies: 5
- Views: 2067
Re: Problem Getting Actor Names
It's a Conversation Trigger, firing at the beginning of the scene with On Start. And this is the output I'm getting: Dialogue System: Starting conversation 'Startup', actor=null, conversant=player (UnityEngine.Transform). Dialogue System: Lua(Variable["Actor"] = "Dr. Bergstrom"; ...
- Mon Sep 07, 2015 3:11 pm
- Forum: Dialogue System for Unity
- Topic: Problem Getting Actor Names
- Replies: 5
- Views: 2067
Problem Getting Actor Names
I have a simple conversation between two characters, which is working well enough, except the conversant's name is not displayed. Instead I get the name of the game object that triggers the conversation. This problem only occurs if the conversant is set in the conversation settings, if I use a diffe...