Search found 7 matches
- Tue Nov 19, 2024 9:29 pm
- Forum: Dialogue System for Unity
- Topic: Help with Repeatable Conversation and Node Tracking
- Replies: 11
- Views: 246
Re: Help with Repeatable Conversation and Node Tracking
This is working for me, so this can be closed if you'd like, I'm just trying to resolve my confusion on the workflow, which I'll probably just need to read the docs more closely for. I think I may have been having a similar issue, or getting confused when using the stack, so I went back to trying th...
- Tue Nov 19, 2024 6:34 pm
- Forum: Dialogue System for Unity
- Topic: Help with Repeatable Conversation and Node Tracking
- Replies: 11
- Views: 246
Re: Help with Repeatable Conversation and Node Tracking
Sorry been out and haven't been able to return to this project for a few weeks. I'm confused with how it works. So my expected result is that if I run this: _lastConversationStarted = DialogueManager.lastConversationStarted; _lastNodeID = DialogueManager.currentConversationState.subtitle.dialogueEnt...
- Mon Nov 11, 2024 11:08 pm
- Forum: Dialogue System for Unity
- Topic: Help with Repeatable Conversation and Node Tracking
- Replies: 11
- Views: 246
Re: Help with Repeatable Conversation and Node Tracking
Thanks for the help, I'm still a bit confused but I'm moving forward again :) I think this is resolved. I think I'm confusing myself with the order of execution: Actions to run when the node is spoken. You can use the "..." dropdown menu or enter Lua code directly. NOTE: The Script field r...
- Mon Nov 11, 2024 9:07 pm
- Forum: Dialogue System for Unity
- Topic: Help with Repeatable Conversation and Node Tracking
- Replies: 11
- Views: 246
Re: Help with Repeatable Conversation and Node Tracking
Hello, thanks for your help! I think my goal might be a little different than what you described. What I’m aiming for is to keep Conversation B as a standalone sequence that can be used across different contexts. Conversation B would act as a reusable “action dialogue” that could be triggered at var...
- Mon Nov 11, 2024 9:07 pm
- Forum: Dialogue System for Unity
- Topic: Help with Repeatable Conversation and Node Tracking
- Replies: 11
- Views: 246
Re: Help with Repeatable Conversation and Node Tracking
Hello, thanks for your help! I think my goal might be a little different than what you described. What I’m aiming for is to keep Conversation B as a standalone sequence that can be used across different contexts. Conversation B would act as a reusable “action dialogue” that could be triggered at var...
- Mon Nov 11, 2024 8:58 pm
- Forum: Dialogue System for Unity
- Topic: Help with Repeatable Conversation and Node Tracking
- Replies: 11
- Views: 246
Re: Help with Repeatable Conversation and Node Tracking
Hello, thanks for your help! I think my goal might be a little different than what you described. What I’m aiming for is to keep Conversation B as a standalone sequence that can be used across different contexts. Conversation B would act as a reusable “action dialogue” that could be triggered at var...
- Mon Nov 11, 2024 7:44 pm
- Forum: Dialogue System for Unity
- Topic: Help with Repeatable Conversation and Node Tracking
- Replies: 11
- Views: 246
Help with Repeatable Conversation and Node Tracking
Hello, I am trying to set up a dialogue system in Unity where the player can have repeatable conversations with multiple choice options, and return to specific points within the conversation. I’d like to be able to: Start in Conversation 1, where the player makes choices. Hit a point in Conversation...