Search found 7 matches

by Peter
Tue Nov 19, 2024 11:27 am
Forum: Quest Machine
Topic: Issue with saving system and Topdown integration
Replies: 11
Views: 385

Re: Issue with saving system and Topdown integration

I will have a look thanks :)
by Peter
Fri Nov 15, 2024 10:13 am
Forum: Quest Machine
Topic: Issue with saving system and Topdown integration
Replies: 11
Views: 385

Re: Issue with saving system and Topdown integration

I get error in the console. if I ignore, the player will not unpause after I close the Quest UI, the game will go on though. On the savesytem prefab I have the following components: Json data Serialiser; PlayerPrefs Saved Game Data Storer; Save System; Save System Topdown Event Listner; Auto save Lo...
by Peter
Thu Nov 14, 2024 5:04 pm
Forum: Quest Machine
Topic: Issue with saving system and Topdown integration
Replies: 11
Views: 385

Re: Issue with saving system and Topdown integration

One more thing though. The "Pause Topdown" component gives me some issues. I put it on the quest machine prefab, the issue points to the QuestGiver that starts the StartDialogWithPlayer function

Can you tell want I am not seeing ??
by Peter
Thu Nov 14, 2024 4:57 pm
Forum: Quest Machine
Topic: Issue with saving system and Topdown integration
Replies: 11
Views: 385

Re: Issue with saving system and Topdown integration

Right got it. Works like I want it to now. Thanks
by Peter
Wed Nov 13, 2024 4:29 pm
Forum: Quest Machine
Topic: Issue with saving system and Topdown integration
Replies: 11
Views: 385

Re: Issue with saving system and Topdown integration

Thanks for the help. Now for just keeping destroyed objects in a scene from population when going back to the same scene. I guess the "Active saver" component would be best. Or can you suggest a better method? And are there a example somehere I can plank ?
by Peter
Tue Nov 12, 2024 3:51 pm
Forum: Quest Machine
Topic: Issue with saving system and Topdown integration
Replies: 11
Views: 385

Re: Issue with saving system and Topdown integration

Hi

Thanks I will try it out

Also I found the check box in Quest Machine "allow Only one Instance" fixed the dublication issue.

It works fine now.

Next problem I may want to solve is to make the "swap/switchs character ability to work" this is not a must have though :)

:)
by Peter
Tue Nov 12, 2024 12:04 pm
Forum: Quest Machine
Topic: Issue with saving system and Topdown integration
Replies: 11
Views: 385

Issue with saving system and Topdown integration

Hi I have setup the Quest Machine and created handwritten quests together with the topdown engine. Which are working good. Now I what to be able to jump back and forth between scenes while keeping track of the quests. I have setup the saving system and it works kind of ... It does remember the progr...