Search found 7 matches
- Tue Nov 19, 2024 11:27 am
- Forum: Quest Machine
- Topic: Issue with saving system and Topdown integration
- Replies: 11
- Views: 385
Re: Issue with saving system and Topdown integration
I will have a look thanks
- Fri Nov 15, 2024 10:13 am
- Forum: Quest Machine
- Topic: Issue with saving system and Topdown integration
- Replies: 11
- Views: 385
Re: Issue with saving system and Topdown integration
I get error in the console. if I ignore, the player will not unpause after I close the Quest UI, the game will go on though. On the savesytem prefab I have the following components: Json data Serialiser; PlayerPrefs Saved Game Data Storer; Save System; Save System Topdown Event Listner; Auto save Lo...
- Thu Nov 14, 2024 5:04 pm
- Forum: Quest Machine
- Topic: Issue with saving system and Topdown integration
- Replies: 11
- Views: 385
Re: Issue with saving system and Topdown integration
One more thing though. The "Pause Topdown" component gives me some issues. I put it on the quest machine prefab, the issue points to the QuestGiver that starts the StartDialogWithPlayer function
Can you tell want I am not seeing ??
Can you tell want I am not seeing ??
- Thu Nov 14, 2024 4:57 pm
- Forum: Quest Machine
- Topic: Issue with saving system and Topdown integration
- Replies: 11
- Views: 385
Re: Issue with saving system and Topdown integration
Right got it. Works like I want it to now. Thanks
- Wed Nov 13, 2024 4:29 pm
- Forum: Quest Machine
- Topic: Issue with saving system and Topdown integration
- Replies: 11
- Views: 385
Re: Issue with saving system and Topdown integration
Thanks for the help. Now for just keeping destroyed objects in a scene from population when going back to the same scene. I guess the "Active saver" component would be best. Or can you suggest a better method? And are there a example somehere I can plank ?
- Tue Nov 12, 2024 3:51 pm
- Forum: Quest Machine
- Topic: Issue with saving system and Topdown integration
- Replies: 11
- Views: 385
Re: Issue with saving system and Topdown integration
Hi
Thanks I will try it out
Also I found the check box in Quest Machine "allow Only one Instance" fixed the dublication issue.
It works fine now.
Next problem I may want to solve is to make the "swap/switchs character ability to work" this is not a must have though
Thanks I will try it out
Also I found the check box in Quest Machine "allow Only one Instance" fixed the dublication issue.
It works fine now.
Next problem I may want to solve is to make the "swap/switchs character ability to work" this is not a must have though
- Tue Nov 12, 2024 12:04 pm
- Forum: Quest Machine
- Topic: Issue with saving system and Topdown integration
- Replies: 11
- Views: 385
Issue with saving system and Topdown integration
Hi I have setup the Quest Machine and created handwritten quests together with the topdown engine. Which are working good. Now I what to be able to jump back and forth between scenes while keeping track of the quests. I have setup the saving system and it works kind of ... It does remember the progr...